Well, if PG’s intent is to give players an incentive to engage more often then they ought to revise this. Troops are expensive whether you work your butt off attacking poachers, mines, use rubies, or real dollars. Only being able to revive a fraction is counter to encouraging people to want to attack often.
Couldn’t find this mentioned, but when going through the quests, the entire team is unable to complete the transfer troops from barracks to prim. The troops that are in the barracks look like they actually do transfer, though it clocks after hitting the transfer button and we eventually have to close the window or exit the game. Is it possible we’re missing a step or is this a known bug?
The Bookmark issue has already been reported. Reference number 66470.
Just make it so you can’t transfer troops to and from barracks with an enemy prim on the same island. How it previously worked with garrisons. Or make it so you need to be present at your home island to send troops back to barracks. If an enemy was at your garrison you couldn’t store or remove troops. If you wanted to transfer to another prim you couldn’t with an enemy present.
I’ve considered this transfer restriction too, but it’s imperfect – you can move your Primarch away a hop or few to get away from the enemy and then you would still be able transfer your troops off / hide. That’s a little too big of a loophole, imo.
No way to lock in troop amounts. when the battle is imitated. Or add a duration, For instance you have to be at the home castle for a few minutes. Before you allow transfer to barracks.
Good ideas. It starts getting harder to explain to players (especially new Atlas players who already have so much to learn) what’s happening, but something like this seems like the way to go if we come to a point where it’s clear that being able to transfer back to the barracks needs to happen.
Maybe those “new” players wouldn’t have so many problems or “much” to learn the hard way if they just take the time to do some READING!
So allies parked at our castle are restricting us from transferring rss, is this normal?
@pgEcho Could u share some light into this?
Possible 4.16 bug…
It’s now scaled based on team influence. So if I have a level 385 player, new to Atlas attack me with the same level Primarch and troops he will get better “glory.”
We should not have more influence than that team, though. They have been in Atlas longer than we have
Look in your team influence log.
Why does the Attacker still lose more than 7,500 Troops?
The proposal from Dave:
Clarification from Dave:
Implementation from EggToken:
Offical Combat Overview from PG:
So one thing was said but another thing was done