I don’t think that PG should allow and even condone allowing a team (once war has been declared) to have a player(s) leave and bring in ringers. I have now seen this happen numerous times and to me it is exploiting the poor design of the game! In other words ‘It’s cheating!” A team declares on us then kicks a couple low level players then brings in some ringers. Then they kick the ringers out and bring back the original kicked players to do their attacks.
PG is aware of this and says although they don’t find it to be fair, no one is exploiting the game. They’re aware of this and don’t plan to do anything about it. So PG determines what is exploitation and what isn’t based on what? Those who exploited the forge loophole were banned from the game but nothing happens to these folks?
When looking to declare war (or when war is declared on you) you strategize how to defeat your opponent. How is one to do this if the opponents are allowed to change? Some have asked how is PG supposed to stop this? Well there are several ways. When the war is declared and a copy of both team roosters is taken that becomes the base. If a member leaves the team then not only will they loose five flames but the team looses one attack. So if the team was at 50 when war was declared and then a player leaves putting them at 49 (even for a moment) that team then can only perform 49 war attacks.
Additionally PG can use an “array” in their code to ensure that only team members from the origional rooster join in war attacks. This would stop the use of ringers! When war is declared both roosters should be frozen and if a player leaves and is replaced by another that other is not allowed to participate in that war.
In short PG seems to talk about fair game play and not exploiting game loopholes only when it suits them and doesn’t affect them making money! This game inadequacy has become commonly exploited yet PG does nothing!