Since the 3.90 tower balance changes we’ve been taking a hard look at some of the towers and the dramatic impact they’re having on the game. One of these towers, which I’d like to discuss here, is the Dark Flak Tower. Currently the dark flak tower has outstanding basic damage, supershot damage, and a long stun in addition to its default flak property. This combination of stats and abilities, if the damage cap was removed, will heavily imbalance the game and needs to be addressed.
Before we go turning dials and pulling levers we’d like to give players an opportunity to provide what they think the main focus of the dark flak should be. Please understand that this isn’t a poll or a popularity contest. This is a feedback-gathering round before we sit down with our designers and tackle this.
A) General balanced damage / stun output, with the flak property.
B) Lowered normals and shorter stun, with powerful supershot damage.
C) Lowered normal and supershot damage, with a long stun duration.
Note that we’re not providing exact numbers, just general themes. Please provide your feedback in the comments below! Our team will be discussing feedback later this week.