Since the 3.90 tower balance changes we’ve been taking a hard look at some of the towers and the dramatic impact they’re having on the game. One of these towers, which I’d like to discuss here, is the Fire Turret. Currently the fire turret has high basic damage, low supershot damage, and a debuff. This combination of stats and abilities, if the damage cap was removed, will heavily imbalance the game and needs to be addressed.
Before we go turning dials and pulling levers we’d like to give players an opportunity to provide what they think the main focus of the fire turret should be. Please understand that this isn’t a poll or a popularity contest. This is a feedback-gathering round before we sit down with our designers and tackle this.
A) Balanced normal attacks and supershot with a short debuff duration.
B) Higher supershot damage with a short debuff duration.
C) Lowered normal attack damage with a longer debuff duration.
(there’s also room to discuss the power of the debuff) Note that we’re not providing exact numbers, just general themes. Please provide your feedback in the comments below! Our team will be discussing feedback later this week.