I don’t think stronger bases are much different than before Atlas. They have always had that level of immunity against lower levels so I see this as the status quo.
If the lower leve team is more active, they can wing their friends and attack with 5 dragons.
If the strong base owner and his team is less active, there will be noone to defend so it will be an easy win anyway, no need to make it that much easier IMO.
So I don’t see any reason to pare anything back down. We already have teamwork in this game and good teamwork is what makes teams stand out, win wars and climb ranks.
Maybe my point of view is too harsh, but I currently like the way the game is.
The core game is the core game, dragons fight towers.
Atlas is Atlas, primarchs fight each other with troops.
There are items in the core game which boost your dragons and bases, and items (primarch type, number of troops) that boost your battle outcome in Atlas.
What I would prefer is that Atlas and the core game work together, but they shouldn’t influence each other in a bad way.
I imagine that it’s already hard enough to balance dragons vs. bases and prims vs. prims. Now there are riders too that influence the core game.
But if prims influence bases, it’s probably going to be a crazy crossover which can hardly be balanced.
And I guess this is another opportunity for me to say it again:
What I (and probably most players) want is a game where strategic flying, planning and skill weights more than numbers.
Skillful flying should be rewarded and the focus should be dragons (hence the name of the game), not who can get as many Slimers as possible to make bases a walk in the park.
(not even mentioning the possible revenue drop if maxed out bases are just a matter of # of Slimers to wipe them out)