I feel (perhaps incorrectly) like one of the more commonly expressed sentiments around here is that War Dragons is a fast-paced, action-oriented game – and that Atlas should maintain that spirit. It’s kind of an extension of Panda’s early observation that the game should always be about flying our awesome dragons. I think War Dragons also has a lot of fun strategy, and many of us really enjoy flying with our teams (myself included). Atlas was inspired by the incredible dedication we saw to war, and we’ve tried to give teams exciting new ways to interact with one another and leverage team bonds. Anyway, more on that here.
I’ve been bouncing around some ideas about how to improve that pacing, and have some pretty controversial ideas I wanted to discuss. I’m also interested in hearing more about what changes you might make to help achieve this goal (or perhaps you’re in another camp entirely and would rather see it slow down?). Anyway, here are some ideas, starting with the least controversial (imo) of the batch:
(1) Add a Move & Attack option on mines and poachers. This option shows up if you tap on a mine/poacher in the same region as your Primarch. You will immediately attack the mine/poacher (no travel required) without needing to wait for any travel time. More action, less waiting.
(2) Flying Primarchs - Primarchs can now fly directly to their destination. They will travel faster than now (no longer than 10min to any location on the map). This makes them easier to use, especially for new players (and old vets like me) who manage to get stuck in blockades nowadays. This mode of travel will make portals obsolete (so we can remove them to simplify the game and remove some clutter). There would also no longer be any need for the “Move Next” option so it could be removed too. Blockades would be of little use, so we might as well remove them too. The net of all these changes? Probably less confusion, and certainly much snappier travel. On the downside, I know some teams treasure their borders, neighbors and the defensive benefits provided by a world in which travel is more encumbered.
What changes would you make? No idea is too wild to consider.