Maybe this might be unpopular, but what about scaling the speedup amounts by level?
Keep 1min-30min the same, we all need small timers
Level 1-99 would be 1/3/12hr
Level 100-199 could be 2/6/18hr
Level 200-299 could be 3/12/24hr
Level 300+ could be 6/24/48hr
Or something like that, up for discussion. Either way we cant simply change the 12 hours directly for the 24 hours at all player levels. This timer issue is NOT an issue below level 100, it simply isn’t. Way too many folks are leveling way too fast and outgrowing their dragons since they can obtain so many timers through the season menu.
Level 100-199 have nearly the same problem.
Level 200-299 now slows down 4x as slow as the level 100-199 crowd.
And level 300+ slows 4x slower than that even due to leveling requirements.
Anyways, it’s not the written word of god like some of you seem to think i spout, but something i’ve been thinking about and the best way to implement this along with other scaling items in the game (ruby transfer cost, xp potions, packs, etc). Always up for a discussion.