There is no dps increase.
Chompa is only in my roster at this point because he easily runs a maxed invader with his frozen tomb. I don’t need him to kill real bases anymore.
However I feel thunderstorm should have never been given to Sage/warrior in the first place, should have been taken out of forge long ago and should have been left alone after the first nerf. It worked fine on sorcerers, Yes it was the odd one out spell. Sorcerers still took damage because it wasn’t an instant kill spell and it was no longer OP. Now its useless. I do understand all the reasoning that has been given in this thread on why. I just don’t agree with it.
In the absence of any other factors, you will kill a tower a split second faster as all the fireball speed improvement does is shift the entire attack phase forward by that small split second. It’s not a dps buff at all.
This is incorrect. DPS = damage per second. The attack arrives sooner and then next attack can be cast immediately. it does the same damage per swipe/attack. This results in more damage per second if you are using it to it’s max effectiveness. It is very obviously not reduced damage per hit, but also that would not be balancing in any way.
I will agree it should not have been on a warrior. They SHOULD have made a unique spell at that time, but in the real world stuff that shouldn’t happen does, and it did. Not much use lamenting the past.
It didn’t work fine on sorcerers, because it was a false spell that was blue. It SHOULDN’T have been blue to start with. Mechanically I see why they did this, and it worked for a period. It shouldn’t have been forged as it was either, but that’s why they created super thunderstorm.
This is all just growing pains, and I think it is better in the long run. It prevents additional shoulds from being created. What we should be focusing on is that they are focusing on fixing spells. No longer do they make blue damage spells. No longer do they use the same spell for sorcerers, hunters and warriors when their effectiveness is based on a state that should be balanced differently between classes.
Again it sucks that one of your goto dragons changed. It is always possible we can find new ways to use it, or that this will pave the path for more exciting dragons in the future. And we don’t know if PG is done with it. You never know, additional changes could be made still as feedback from the community arrives. But it certainly isn’t fair to say sorcerers are worse… I just tested Spindra and was definitely more powerful.
Yeah it’s some kind of terminology gap. It is delivering more damage faster. Otherwise it’s just a graphical tweak with no balancing impact. I heard that too but it makes no sense to only make it appear to go faster and call it a balance change. The damage per second of a sing cast is probably the same. But you can cast it more times in the same time.
I can clearly see towers taking roughly the same damage as before but I can deliver it faster now.
They actually said the interval between casting doesn’t change. I specifically asked if we would have to wait for the second shot in the event the first landed very quickly and that was their response.
I haven’t stopwatched before and after, but there is no perceived delay between when cast arrives and next cast starts. There is however a very noticible travel speed increase of projectiles and what seems to be faster second cast. I don’t have a scientific comparison, but it seems pretty obvious it’s faster