I mean will tokens always be default? Will there be times without tokens?
I really like the new layout for figuring out what your tower bonuses are. It works great, it’s easy to plan and see. To me, this erases some of its value.
Almost every player values tokens highly. To me, Atlas can potentially really alleviate Sapphire Wall and up without Pg making regular game changes. I think there’s something to be said for that and potentially changing that seems counter productive to me.
I like the merchant idea, to an extent. But I’d like a different building for it, or make it the the Tower which is practically useless. It’s new intent will be to lower training costs, sorta, which is kinda does, but not in an effective way. Right now, with this proposal, my understanding is we will be able to fully max the Bank and the Tower no matter what level the land is. But i don’t see maxing the Tower as likely since it’s benefit isn’t really much of a benefit to many, most especially newer teams. We all want tokens and XP and RSS storage. So teams will continue to go after upgrading Fort, HQ and Bank without really upgrading the tower unless the tower has really value. We will even do the refineries first.
So anyways, my opinion is leave the token tribute be as is. Tie merchants to the Tower, and let that be what rotates. Egg tokens, rider shards, maybe rider stones, gold, so forth. We can each individually pick based on merchants.
That’s just my opinion. Unless I’m missing something and i sound retarded. In which case, my bad. I’ll go back to licking my windows.