- Upkeep will no longer be free at castles with no HQ. This is going live Tuesday and patches a long-standing loophole.
- (proposed) Upkeep unpaid → castle lost & garrisoned troops are teleported home / friendly castle
- Infrastructure goes into storage with the usual level loss
- (proposed) Send a warning to the team (via mail?) if upkeep hasn’t been paid and is due in 24hr. Ideally with a link that takes you right to the place that lets you pay upkeep.
One of the key changes buried in the thicket of the world war proposal concerned upkeep. The original purpose of upkeep was to attach a cost to ownership so that the optimal strategy wasn’t simply to conquer the entire world. Atlas is more fun when you own territory, and this cost helps ensure that everyone can has a fair shot at owning something an improving it. These changes will give upkeep the teeth necessary to prevent teams from gobbling up more territory than they can use (right now, there are indeed some teams who have so much territory that some of it doesn’t have any benefit*, other than they can travel through it unimpeded).
(*) Territory ownership has diminishing returns. Each additional piece you own adds a little bit less. This makes it important for top teams to own a good amount of high quality land, instead of a glut of weaker lands that are well under their power level.
If you have any feedback or changes you might make to further or better advance these goals, please share and discuss below!