What would you tweak? Honestly inquiring, bc the thing about the passive is it’s just that, it’s always there (assuming below 65% health), so are damages like 40% 50% really justifiable? Or maybe with such a large heal from the shield, edit: the italicized sentences are incorrect, as he will have his passive even after he heals back up from <65%: he won’t really stay at <65% health for too long and it actually works out. I’d love to hear your input!
I definitely agree that he seems very linear, but I think the balancing act might be where the entertainment might be. Plus it doesn’t hurt to have a few simple dragons when you don’t want to think to much when you fly moderately hard bases. But as I said earlier, if they made some adjustments to the passive to make it more of a high risk, high reward balancing act, it could be entertaining.
What do you think of pulsating damage? Like a warrior is focusing a tower with his normal flame, then (either by tapping the spell or maybe on an interval or fill the flame bar), it deals instantaneous or 1sec of 200%-500%? of normal flame damage. Would be great for dealing with hammer spam and there would have to be some sort of cd (which is why I’m leaning towards filll the fire bar by attacking towers). It can be countered by flaks and storms but would add some skill to flying well.