So this was something I shared with my team in between events/wars and now it’s here. I will promptly go hide after this post
In Search of Flak Charming: The Neverending Saga
Once upon a time, in a galaxy far, far away… (obligatory opening)
In the House of War Dragons, Ice and Dark flaks have the seats of honour at the very front with Earth flak bringing up the rear.
Ice flak isn’t too hot on Dark flak. He’s short sighted for one thing and she’s always yelling at him to get out of bed.
Ice, Dark and Earth are the champions of the flaks. The holy trinity! The whirlwind of combos from these three flaks give dragons a rough flight.
Fire and Electro flaks are pretty lacklustre as they mostly deal damage. Fire flak is a bit touchy on this subject, often exploding with rage. That’s one angry flak!
Electro flak is pretty chill in all this. He’s like, I’m here if you need me, I’m here if you don’t.
The only suitable candidate is Earth flak. He’s the knight in shining armour. Or rather, he gives armour to everyone else. So generous and chivalrous! Earth flak loves to add invincibility and HP shields to everyone. That’s double the armour for double the protection!
Too bad Earth flak keeps a distance from Ice flak. He doesn’t like getting frost on his leaves.
The search continues!
The SSA (Second String Alliance)
If Flaks are heroes, these towers are the sidekicks. That doesn’t make them any less powerful. They are like the assassins of the world, working behind the scenes.
First up we have the big gun Crystal Howitzer or Howi as he’s more commonly known. His supershot flies at the speed of light, but deals only 1/3 damage. His regular attack is slower, but hits harder. Howi currently holds the WD title for longest ranged tower! Yup, Howi has the biggest, longest and hardest everything! Definitely not compensating for anything there.
Up next is a special class of towers. The Undodgeables. No dragons in WD history can dodge their beams. When are dragons most likely to dodge? When Howi enters the stage. These towers are right at home with Howi.
Like Howi, Drakul Pylon is a recent arrival. He’s like a mosquitoe. Silent, but deadly. While dragons are busy taking out Mages and Howi, Pylon stealthily saps them dry. Dragon jerky anyone? He’s Howi’s best wingman and can always be found beside him.
In the last three spots we have the Lightnings. They used to be a quintet, but that party got out of hand really quickly. Sparks flew, someone’s fuse was blown and two restraining orders later they’ve settled into a happy threesome.
Last but not least, we have Ice Turret. She sometimes comes to play with Howi when Pylon’s away. Do Turrets dream of becoming Flaks? If Ice and Earth Flak ever had kids, the result would be Storm and Ice Turret. Maybe those two Flaks got together after all. The kids mostly inherited genes from the dad’s side of the family. Storm is low maintenance, while her sister is living the Flak lifestyle. Earth Flak and the two beams share a love for the countryside. There’s almost always one of them helping out at the farms.
Legacy: A Brief Look at Tower Lineage
Just like the dragons they defend against, tower origins are seeped in mystery.
Have you ever seen a baby Howi? You’ve probably flown past hundreds of them by now. That’s right! Cannons are like the carps that scale waterfalls to become dragons. Only 1 in 1,000 ascend to Howihood. Cannons admire Howis and some can’t wait to be just like them. So they add lots of barrels to their arsenal. Of course, Howi has the bigger barrel.
Surrounding Pylons are the fabled pools of immortality. They’re also great for a spa day. From these rose tinted waters emerged little Drakulas. Everyone else knows them as Archers. Also, thank goodness they’re not pink. After hundreds of years of training they can evolve into a Pylon. Archers love imitating Pylons so they’ve taken to stacking up on bundles of arrows. Elder Pylons look on disapprovingly as no amount of tiny sticks can compare to their four massively glowing pink rods.
Storm is the little darling of Earth flak. She’s always eager to follow him on Bring Your Daughter to Work Day. Stormie adores Earth flak. She even wears his colours and made a little dragon sculpture which she carries with her everywhere.
Fire Turret is the result of Fire flak and an unknown tower. He likes them XL. Fire turret is another heavy sleeper. There’s probably some Dark flak dna in there. Yeah, his genealogy is complicated. Ice turret is always reminding him to get ready.
Trebuchet is an ordinary tower that wanted to impress Ice flak. He thought he could do that if he had a stunning ability. So he trained for a hundred million years even after the dinosaurs had disappeared. After all that hard work he could finally stun! Only problem was, that was all he could do.
Where did Ballista come from? Well, Archer was very drunk and he was seen leaving with an unidentified tower. 48 hours later there was a basket with a tiny Ballista at his doorstep.
It’s hard for Ballista and Trebuchet to keep up with the intensive defense on WD. Don’t worry though, they’re having a blast working in Cold Storage.
Temple of the Crystal Skull: Otherworldly Origins
Ever wondered where Mage towers came from? They are out of this world! Yup, aliens and state of the art alien tech.
Just like the veil of mystery surrounding the Aztecs, Egyptians and the statues of Easter island, the Mage towers were a gift to the denizens of WD. Don’t worry, that’s not an actual human skull. It’s only a metallic 3D printing of one. Why a human skull on alien tech? So that dragons know who to look for (or in this case who NOT to look for) when they seek revenge. Aliens are a crafty bunch.
Along with Mages, the aliens came bearing gifts of elemental embers and electrum bars. Why are aliens so invested in taking down dragons? It’s because dragon lifeforce is at the heart of alien technology. Just look at Pylon.
Not much is known about how Mage towers were made, but what is known is that it involved imbuing the magical essence of divine dragons. In the beginning there were two. A crimson dragon and an azure dragon that were the originators of all dragonkind. Their names long since lost to the annals of time.
In the Mage tower archives there is some mention of their abilities. The crimson dragon was a hoarder. He erected massive barriers over his cache encompassing entire mountain ranges so that other dragons couldn’t accidentally blow it up (apparently very common). Dragons have a burn first, take later modus operandi. That’s also why we get less gold every time we hit invaders. The azure dragon was antisocial to the point that he emitted a strong aura that negated dragon spells within a radius of 30,000 miles.
It must be said that no dragons were harmed in the making of Mage towers. Divine dragons are seriously powerful. Even aliens know not to mess with them. So they went for the next best source. Where there’s input, there’s output. That’s right! Dragon fertilizer. That stuff is brimming with magical energy.
As advanced as they were, the aliens could only extract 1/1000th of the divine essence which became the Red and Blue mages of the present.
The essence of the divine dragons was so immense that it morphed the pieces of metal into something more. Towers don’t just appear lifelike, they are in fact, alive. These sentient automatons have a will of their own. There is a soul in their piercing gaze. How else can they lock-on to approaching dragons with deadly accuracy? As dragons evolve with new spellsets to overcome existing towers, so do towers evolve alongside them. That’s why every few Seasons a new tower emerges from the Electrum pool.
In the evolutionary race for survival, who will win?
The Nine Realms of WD Plus Clone Wars
Anyone who’s visited the islands of WD would have noticed the rather uneven skyline. Mere mortals do not possess the ability to build such wonders. Just look at the mills and farms.
From the Guardian Statues to the Tower of Learning, these monuments are creations of the WD gods. Even the Rune Storage is their creation. Runes have better signal coverage at greater heights. Raised from the depths of Atlantis, these magnificent towers shine once more. Those who displease the gods will suffer the same fate as that civilisation. Banished from the face of the Earth. Never to be seen again.
The power of the gods is sustained through favour. The mortal realm knows this as VP. To understand how favour works, deities are tied to various guilds. Doing more actions associated with a particular guild helps them gain favour. For example fighting increases favour for gods associated with war. Crafting gear and training troops increases favour for deities associated with metalworking and military respectively.
Evidently, there are more war gods than any other factions. With enough favour, deities can get a promotion.
The gods hold grand tournaments every season. From where they reside on Mount Gomery, the deities take it in turns to host livestreams of mortal combat. This time the party’s at the House of Eclipse. The gods devised these games as a way of increasing the daily output of favour.
The divine games were designed by certain deities. There were a lot more events in the past, but those fell through as they weren’t as entertaining.
Gauntlet belongs to the God of Divine Beasts and Bellyflops. On off season days he loves bellyflopping across island chains.
Temple Raid is the demesne of Goddess of Battle, chooser of the slain. With Guardians thrown into the mix, it has become a gladiator marathon/tourney in the sky. Thousands rush to the House of E to catch some high flying, high octane action.
Fight Pits is the brainchild of the God of Wine and Celebration. He has a penchant for all things Rome.
Kingdom Wars is the dominion of the Goddess of Wisdom and War. Whether kingdoms employ subtle Art of War tactics or simply brawl through opponents, it’s majorly fun to watch. Due to the massive scale of this event, the livestream match on Mount Gomery often suffers from long buffers due to the strain on servers.
Breeding event belongs to the Goddess of Prosperity. It only counts between dragons though! Many Dragon Lords and Ladies end up finishing early on in the event which leaves time for some war declarations.
Fortification is the domain of God of Fortitude. Seasoned warlords breeze through this event with a ready supply of time magic. More often than not, a wood shortage crops up midway through owing to the sudden surge in demand for the woody resource.
Highly exceptional dragon lords and ladies stand a chance to enter the floating city of Atlas, a realm beyond the clouds and just one level before the realm of the celestials. Here the sky’s the limit. Literally. Who knew real estate would be a problem even in the stratosphere?
Now there is a peculiar anomaly within the mortal realm. Isn’t it strange that every Dragon Lord and Lady has had their base raided by Gustav on the very first day of their arrival and have heard the exact same welcoming speech? It’s no coincidence!
This individual who is seemingly anywhere and everywhere all at once is not actually Gustav, but a puppet. A shell created to be an exact replica. The entire WD population has been thrown into the Pits again? Need to free an entire continent from Gustav’s despotic rule again? Unattended castles all across the map overtaken by Gustav? Again? These are all machinations of the gods in order to generate more favour.
Where is the real Gustav? Rumour has it that he’s become the god of war on a distant world.
It’s not all that bad. The deities reward accumulated favour with various rare and legendary treasures. From super special limited edition divine dragons armed with white spells and riders to runes, timers, electrum and embers. Any resource one could possibly need can be obtained through favour.
The gods are aware of the aliens, but so long as they don’t disrupt the balance of favour they’re left to their own devices for now.
Besides favour, the gods also take rubies in exchange for valuable chests filled with untold riches. What need do the gods have for such earthly trinkets? They’re used to enrich the soil in their apple orchard. Rubies are excellent nourishment for the fruits of immortality. Beware Jormundgandr, the world serpent who guards them. It devours anything from the lower realms. Although there was one occasion where he swallowed the god of lightning. No worries, they made it spit him back out so it’s all fine.
There is also a special currency accepted by the deities which only the Elite have access to. Who did you think you were buying all those value packs from?
Besides the main realms of Mount Gomery, Atlas and WyrDheim, home of the majority of Dragon Lords and Ladies, there exists six other realms. There is a realm of Faces and a realm of Links. A realm of Tweets, Twitches and Tubes! Then there is the realm of Forums. It is a special place where messengers of the deities communicate the intentions of the gods to the mortal realm.
Above even all the gods is the Creator who sits on the highest seat on Mount Gomery. The name of the Creator is unknown, with only the engravings of XVI-VII on the many shrines of worship scattered throughout the realms. All messengers of the gods bear this sacred mark.
Thus, this is the harmonious cycle that persists throughout the nine realms.