I’ve noticed a lot of people struggling to defend Naja, and calling it OP. Sure, but it also takes skill to fly flawlessly, and you can exploit the 95% who aren’t skilled enough to fly her that well, and down them pretty easily.
Honestly you’ll probably think it’s OP unless you make a base designed to counter it and learn to defend it. Fortunately, you don’t need to make your base too weird or read a book to achieve this.
- You need 2 mages on your kill. For sure. It’s good to also have an ice flak and a storm/earth flak. Two red mages is ideal but honestly, so long as you have one, we can work with that.
- Position them such such that Naja can’t double kill any of these towers. Keep in mind that the storm tower has a weird hitbox, so it’s fine to plop this in the centre of your kill island. It’s hard to double.
- For the back island, bad Naja flyers dislike the How and lightnings intensely. If you’re closer to maxed level, the fire flak supershot can help, too.
- Here’s an example of a good kill setup for Naja, specifically posed for this image by yours truly- red mages, earth flaks, and ice flaks are fine on any of the four corners, then arrange your other towers accordingly. If you’re running two red mages, it’s okay to have one in the centre, too.
- ONLY MAINGAME: Keep in mind that the storm fires ridiculously fast in the third row. This is true to some extent in Atlas, but…it’s slightly slower, so if you’re facing a war it’s a good thought to consider moving your storm to Row 3. Keep in mind that this is a low-key Advanced Move that will require good defenders and a good knowledge of tower ranges to pull off an effective base design well, though.
- SAVE YOUR SUPERSHOTS. Chaining them, instead of firing them all at once, is the best way to mess up Naja.
- Preload your storm/earth flak. Poor Naja flyers often mess up the timing and slam their first ammo volley straight into a shield.
- Load up mage supershots one by one. If you have two mages in the same row, never load them both up at once. If they’re on staggered rows, they’ll fire in short order one after the other, but not at once, so it’s fine to load them both. If you have a blue mage, preferentially load it after the red mage- most Naja flyers will choose to target the red mage first.
- Timing an ice flak supershot after the first blink is good; if you can figure out the timing to chain an ice flak supershot and the Howitzer firing (hopefully a normal shot!), you’re very likely to kill Naja.
- Lightnings are underrated. If you have them in the first row of Island 4, and extra supershots, it’s good to supershot them.
Here’s the original on my blog. Check the #guide tag at the bottom of the post to check out other guides; at time of writing I’m at 2, but I’m working on it.