It seems quite unfair. I can purchase victories via mega coin in PvP events. I can buy as many troops and revives as my AmEx card can handle in Atlas. Yet there’s no mechanism to straight up trade money for victories in main game wars?
It’s kind of the freemium 101 business model–frustrate the player and provide relief from said frustration via cash store purchases. Yet, one of the most annoying and tedious things in the game–staring at the screen waiting for war banners–has no purchasable remedy. This must change.
So I propose adding Red Cross consumables to gold chests (at an infinitesimal drop rate of course). These would take away a certain number of the other team’s war defenses–let’s say 5 for the sake of discussion. I’d also allow defenses to go negative from Red Cross use. Spending needs to confer a massive benefit in all aspects of the game, PG must be able to keep the lights on, etc. Should these prove as popular as I expect, Mega Crosses practically suggest themselves!