This is a message from PGLawson, dragon designer and stuffed animal collector:
“Garnath has been consistently overperforming in defended scenarios, taking down some of the best bases in the game, even triple-defended. This level of power is not something we want in the game, as it both devalues players’ base investments, and is also exceptionally frustrating to defend against.
Garnath’s main issue was that, despite having a rage-centric spell kit, it was not sufficiently threatened by Mage towers. Garnath wants to carefully manage its rage to build towards its uber spell: Autumn’s End. If Garnath isn’t careful around mage towers, or if it spends too much rage on Reaping Roar, the dragon won’t be able to cast Autumn’s End, which is the dragon’s main survivability tool. This resource management dependency isn’t being realized in the dragon’s current state, and the end result is an overpowered dragon with few to no weaknesses.
Within a short while of Garnath’s release, these problems became quite apparent. We normally like to give dragons time to breathe, and for more players to obtain them, before we considering any changes, but Garnath was proving to be an immediate problem, and we wanted to take action. One issue regarding the dragon’s power was the inequality between the dragon’s power and the available tower levels. In short, Garnath was able to level slightly above tower level 110. This meant that the tower levels intended to equalize against the dragon were not available, and Garnath was always “attacking down.” We wanted to wait until the Fort event following the Verdant Mythic release, where tower level 112 would launch and the Verdant mythics would be on equal footing with the latest towers. Despite the available towers becoming more powerful, Garnath still proved to be too strong, and here we are.
We’re making the following changes to Garnath in an attempt to restore the dragon’s above-mentioned weaknesses.
- Autumn’s Edge.
- Both casts now cost 1 rage each (up from 0).
- The spell’s first cast now restores 1 rage.
Adding a rage cost to the spell means that Garnath has to be more careful to avoid rage-drain effects. On launch, Garnath could always cast Autumn’s Edge, even if it was completely drained down to zero rage. Now, each cast of Autumn’s Edge costs one rage, preventing Garnath from casting the spell if it ever spends or loses all of its rage. The net rage gain is only slightly reduced, however: Two casts destroys two towers and grants one rage from Harvest Mantle. The first cast breaks even and the second cast costs one. Post-nerf Autumn’s Edge nets zero rage, whereas before it net one.
In the immediate future, we’re going to monitor Garnath’s performance and see if any more changes need to be made. We’d like to move towards a point where balance changes are more timely to the issues affecting various dragons, and our efforts to more quickly address Garnath will hopefully move us in that direction.
To everyone concerned that their best dragon just became weaker, we’re confident that Garnath will still perform well, though more in line with the other two Verdant mythics. Thank you all for being patient, and for providing your feedback on Garnath.” - PGLawson