This is probably aimed at some of the older/longer playing players, definitely at the ones that have been around a lot longer than I have, and that recall the previous iterations of wars.
I was wondering why the game was setup/balanced to be a 5-flame race to 250?
Let me rephrase.
I’m wondering why the game is balanced in such a way that its binary
If defender joins, no 5 flame
If defenders do not join, 5 flame
So the whole point of a war is simply to “luck out” so that your fliers sneak through on big bases without defenders.
Small bases will fall regardless of defenders.
Doesn’t this significantly cheapen the value of said big bases? Why would anyone spend the $12000 or so required to go from 300-360, if the outcome is purely determined on whether someone can sneak through without a defender? Heaven knows what it costs to go to 500?
I’m not saying “change this or change that” I am sure there were lots of discussions on this mechanism before I even heard of the game.
Wouldn’t it be better if dragons vs bases, bases were a lot stronger? Eg. you would require 3-4-5 dragons to drop a base, and not 1? or Not?
Would it be better if you say only had 3 attempts in a war per player? Thus instead of hoping to “catch” the other team offline, the emphasis would shift to strategy.
More of a shift from “lets hope no defenders join” on say D87’s base , to a scenario where it goes "well, we have to drop d87. With 2 defenders. So lets do the following - player 1 necryx, sand all blue mages, player 2 hauheset, vine reds and weaken all towers with 1 cast of crumble, attacker 3 - mafic.
Now this isn’t a call for wars to change, more of a discussion on why it is good or bad as is?
Seems very binary, and with every tom dick and harry having noctua now (myself included), bases seem fairly pointless? Not that mine would ever stand anyways, I’m only low 300s, but the motivation to say become 400 or 450 seems VERY lacking?