so my number one officer sent me an email with an interesting thought about wars. i remember when the defense tie breaker didn’t exist. i’m glad that was implemented but i think there can be some improvement in wars still. he said this:
‘You know what. I reckon PG should introduce a feature where if you’ve been attacked during a war unsuccessfully you should be given a shield to prevent a further attack within say 30 minutes or so. Phoenix storm attacked angrys base continually for about 30 minutes until they cracked it. As a team we threw hundreds of hammers at it. It’s wrong that they could do that. They won’t instigate it but I might suggest it.’
i kinda like the idea of a time shield after an unsuccessful attack. or maybe even limiting how many times a base can be attacked in the course of a war. if u can only hit a base, say twice, it would give greater weight to defensive efforts. it would also make the defense numbers for tie breaker not come into play as often. some wars in higher leagues would not even get to 250 on both sides cuz an oponnent got stuffed on two tries. would bring a whole new dynamic to wars. what do u guys think? just a thought.