So random idea that I’ve put no thought into the difficulties in implementing but wanted to share and see how it was received.
Being an idea for a change it is a separate thing from my thought experiment so I put it here.
The reason speed is so important in Atlas is because of the possibility either your troops or your opponents are gone before you finish. So let’s play what if….
To start with units of troops fighting with no overlap makes for easy coding but makes no real sense in terms of verisimilitude. So what if your results were carried over to the next primarch on the defending/attacking team at the castle, by next I’m talking about the next highest level (so lower level than the one you are attacking by player level). If you hit the smallest player then your out of luck as there is no one smaller to carry the loss over to.
This will also make castle raids/turnover easier as there won’t be the same wasted attacks with the cascading effects. Sniping will be unaffected due to its solo nature.
So what do you think?
I’d ask you to be gentle but this is the forums and that’s never going to happen.