We all know that lately a lot of players have been complaining about the costs. In addition the game is going-somehow for the senior and hardcore players, but the people also want to see the new players who have a chance to catch up or feel that it is possible.
Atlas is another world and as a person who is trying hard to explain it to the people around, i know how hard it is to fix it in mind. Without the gears, it is impossible to improve, and without atlas it is impossible to make your gears better.
So let’s put the negativities aside i got a few suggestions and something to ask what if!
- Assault and Dungeons as the mini events, between the events (with different rewards)
Simply, assault and dungeons are the events that are really loved by the players if not their favorites. Locating them between the events permanently will delete the boring part of the game for the hardcore players and give the newbies some goodies. For PG if they worry about the sigils and think that it will be much easier to get mythic dragons, i suggest to make those events’ rewards as some timers, some breeding tokens and crafting shards instead of sigils. (this is already settled in the dungeons imo)
These rewards won’t effect the economy a lot but players will have a chance to rise a few level more in the forts, maybe provide another dragon for the newbies and clean the complain about high token costs of the end game dragons.
- Attacking “…” Percentage or above give the highest points in the pvps
The lower level players always seeking for help because they get like really a lot of points lesser than the high level players in pvps. I got an opinion: attacking a player that is 30% higher level or above gives the maximum points to the players.
- 150k points for 1.2k sigil in breeding
I know there have been a couple threads about this but 150k is a much more meaningful score in breedings since we got a sigil prize there and it is already hard to reach for the mid-active players. 30k is not a big jump but it would be a straight up score that you can set your players to reach
- Monetizing with skins
We love the dragons and war dragons, and believe me everybody wants this company to earn money, but this is not gonna be the right way to increase the prizes of branches and so on.
I don’t know if it’s legal to call the names of the other free to play games, but the most money-making free to play games are doing that by selling skins and costumes. Create the legendaries and mythics, and make skins for them, create base skins (not just the home island sometimes but the whole base), create portraits to sell for, create special profile backgrounds that the people can see by looking at your profile, create article affects to make the names look more beautiful (like neon).
There are a lot of other ways if you think about skins, and give it a chance
- Setting again the number of members in a team
You know, mid-to-low platinum and below teams struggling to maintain the activity of the 50 players at the same time. I suggest to change the numbers of the team to decrease like 5-5-5 in the platinum 3 and lower leagues. Let’s say platinum 3 team’s 45 members, 4 40, gold 1 35, 2 30.
This is not going to affect the prize system since if a team can get a 1.2k sigils it is easily can be in the platinum, and this change could push the teams out of the platinum 4.
Something alternative, you may thing also to change the prize system like in gold it is the 30 people to get 1.2 in the events, but instead of 1.2k it is 800 sigils.