Hey guys I think this is the best way to make atlas super active and make it a much more “offence” based map instead of a “stagnant defenced” based map.
This is a draft and ill update over the next few days. Likely it gets flamed to hell but ill give it a crack anyway.
I took inspiration from @malik
This will do three things -
A) Reduce lag - smaller fights all over the map instead of concentrated mass fights
B) Facilitate a much more aggressive castle conquest style game. Positional dominance is king instead of defending.
C) Reduce the need for mega alliances because there is more access and because every team will want to optimize positional dominance.
Under this system no team will ever be worse off in the new system when compared to the old system.
Your teams current bonuses as they are today will be permanently saved and known as the “Legacy Archived Rate” - LAR
When bonuses are calculated each day your team will receive either the current rate that your team has earned in atlas.3.0 or the LAR, which ever is greater.
Minimal changes to existing assets and functionaltiy to make the change simpler. I.e. we will keep castles, primarchs, events, 5tas - etc.
Zoomed out the map will loom like a real world. Oceans, rivers, mountains etc.
In the center of the map we will have T6 castles (new) followed by T5 all the way out to T1 and finally T0 on the outskirts.
T0 is mostly SZ hexes with some red NML red zones for free for all play.
Strong desirable castles in the middle and weak castles on the outside of the map.
Instead of the current atlas where stuff is all over the place.
Each player will have a castle so teams will have 0-50 castles. ( 50 max )
This means significantly more castles which will be much easier to conquer to encourage frequent turn over.
Atlas will be of a similar size as it is today it will just have smaller hexes. ( so we can zoom in another 10% )
I don’t have a hex map generator but zoomed in it could look like this (but prettier because this image is ugly as sin)
And with a key :
Welcome to Atlas Anhialation!
On week 1 day 1 - D1 will be added to the new map. D1 teams will start on the outskirts and fight their way to the center of the map. (Assuming they want the strongest castles)
Their old castles in Atlas classic will immediately be transformed into SZ safe castles.
Every 7 days the next league ( or part of a league ) will be added, all the way down to G1.
Teams will generally cluster or hive castles together for safety. Weaker teams may also wish to 5ta cluster.
We would also want to save current atlas so we can revert back to it after 2 months if this idea is a total trainwreck.
Players will be responsible for hiring their own CG in the same way as teams manage it today.
However CG amounts will be much smaller.
T0 Safe Zone
Your team leaders base is the capital and has 5x these CG base stats.
Officer castles are regional keeps and have 3x these CG base numbers.
Castles will no longer bubble on heavy damage. Bubbles will only exist for patches, main game pvp events or on take over events.
This will make conquoring of castles much faster and encourage positional dominance.
Players will use their prims, team mate prims or 5ta prims to protect their castles.
Fog of War
Generally map hexes will look “greyed” out whem zoomed in and you will only see the territory your team and your 5ta hold. You won’t see castles or prims on the other side of the map for instance.
- You can also see hexes +2 from any castle your team owns.
- You can also see hexes +1 from any castle your 5ta owns.
-Siegers have greater vision and can see +5 hexes from the castle it is stationed on.
Fog of war should reduce lag and optimize computations.
What can I attack?
Any castle adjacent to where your prim is currently stationed.
Your prim can always go to any SZ castle or any castle in your 5ta. From there you can fly out 1 hex (Destroyer, trapper and Taunter) or 2 hexes (Sieger)
Generally this is a castle next door to your teams castles or your 5tas castles.
To attack CG you need more troops than the top 3 prims stationed there.
To take a castle all CG must be dead and your prim needs to have more troops than the combined prims stationed there.
Similar rules to current atlas.
I took a castle and killed it now what?
On taking a castle a shield triggers and lasts for 6 hours, on taking the castle you have three options :
Conquor. This castle becomes your new home castle. Your old home castle no longer offers bonuses to your team. It can be occupied by someone in your team or 5ta within 6 hours or it turns neutral.
Pillage. You earn 1% of the opposing teams gold. Castle turns neutral and can be conquered again by any team.
Occupy. If a teammate doesn’t have a castle this option allows you rehome them. A 6 hour shield pops on rehome to let them get setup.
I lost my home castle now what?
You are now homeless. You can spawn on any castle owned by your team. Or you can spawn at the SZ.
Any surviving prims stay where they were.
From here you will want to take a castle near your hive or potentially take an easier T1 near the SZ zone if you are low on troops.
While you don’t need a home it will impact your teams bonuses by not having one.
Teams will generally want to stay clustered together because just about every castle is a gate.
what about beasts / gold mines?
They will be moved off the atlas map. Instead from the main in game screen there will be a new button below atlas that takes you to a solo map where you can see your castle and pve barbarian villages.
You can attack barbarian pve villages for gold.
I always thought it was weird that in the current atlas we attack beasts… to really fight a base. I mean what gives where is the beast?
They will be capped but 30-40% higher than they currently are now.
No top team will want to give up their safe 10 deep homes for a new map for the same rewards with greater risk. So the rewards for new T6 castles need to be decent. In fact they need to be awesome!
What about team bank?
Click on any castle your team owns or any SZ castle to access team bank.
Ill keep adding soon.