Doesn’t account for my issues. There was a rusher that was attacked repeatedly for 30+ minutes that never lost any troops, for example. Attacks just didn’t count. There weren’t enough people to kill off 500k at a garrison by the time I finished my attack in another example. A few attacks showed up in the log with a corresponding drop in my troops at least 20 minutes after the attacks finished. These are not issues caused by other attackers finishing first, but server problems.
Although–it might be a good idea to add a message to the battle results screen that explicitly says (if applicable) that the target was already wiped out by another attacker so no troops were killed or lost, rather than leave it a mystery.