Hello Dragon Masters,
We alluded to a mid-season change in our Atlas Dreadfrost Season blogpost concerning castle guard limits to address the low guard meta in Atlas. We are happy to share that this feature, Dynamic Infrastructure, will be released next Tuesday, February 7, 2023.
THE STATE OF ATLAS
In its current state, Atlas castle ownership and defense can be softly exploited with a limited number of castle guards: cheaply creating blockades and earning bonuses and other rewards. We want teams to invest in a castle and castle guards in order to reap the benefits of the corresponding defensive mechanics, resource rewards, and castle victory points.
Running numbers back in September, about three quarters of all castles were employing <5% of their castle guard limit. We’d like to see that average percentage increase significantly in order to promote healthier and more dynamic gameplay. We hope this will create more attractive targets for all teams and will encourage more activity and glory hunting.
NEW MECHANICS
With the release of this feature, we are instituting a new castle guard threshold of 10% (or greater) of the maximum hireable castle guards in order to receive any and all bonuses provided by infrastructure on each player-owned castle. Furthermore, castles who are under their 10% threshold will not receive victory points during end of round calculations on every second Wednesday at 2:00pm PT.
Castle Tier | Max Fort Level | Max Castle Guards | 10% Threshold |
---|---|---|---|
Tier 2 | Level 3 | 2,000,000 | 200,000 or greater |
Tier 3 | Level 6 | 2,750,000 | 275,000 or greater |
Tier 4 | Level 9 | 3,500,000 | 350,000 or greater |
Tier 5 | Level 12 | 4,000,000 | 400,000 or greater |
Tier 6 | Level 12 | 4,000,000 | 400,000 or greater |
Bonuses provided continuously (like primarch stat boosts or blockades) will enable and disable in real time as the castle guards total moves above and below the threshold. For example, castles under siege may lose their defensive primarch stat bonuses immediately after an enemy attack that lowers their castle guards below 10%.
Bonuses provided at a specific time (like Fort resource bonuses toward your Daily Tribute) will consider the castle guard threshold in a single snapshot in time. This means that a castle that spends all day at 9% of guards until it adds guards to 11% right before Daily Tributes are calculated at 12:00am PT will indeed receive its resource bonuses. No averaging is considered at this time.
INFRASTRUCTURE UI UPDATES
Updates have been made to the castle infra UI to clarify the status of the guard threshold:
Castle Infra Enbabled” state where the 10% has been met
Castle Infra Disabled” state where the 10% has NOT been met
RELEASE DAY
Around 12pm on Tuesday, we will release an update to War Dragons. Upon release, thresholds will be applied to all player-owned castles and new mechanics will be in effect. That is, castles below the 10% guard threshold will lose their active infrastructure bonuses until the proper number of guards are hired.
Our recommendation is that you prepare for the release by hiring some guards and anticipating the new mechanics before they are fully released.
As always, we will monitor the effects of the changes on Atlas and tweak parameters in the future if we deem necessary. We want this feature to promote more fun and interactive battles in Atlas and will also be listening to you for feedback.
As always, let us know if you have any questions or concerns here in the thread.
Thanks,
Al