The current zoning promotes an ineffective base layout for the majority of mid-tier players. It’d mean choosing between splitting damage towers between the first small and long island, which is a massive loss in potential damage, or using it as a mage drain with its purpose entirely negated with a perch there for rage regen. Going to the second small, leading with RSS buildings is just a bad idea, and then that leave the base shorter with dps towers just before the base.
Androids load so slowly that it’s entirely pointless to even load into the game to try and send resources on layouts like that. It’s already cutting it close with longer layouts as-is.
Also, as this wasn’t clear to everyone, this is a nerf, as defensive riders and gear currently buff the entire base, not just a small zone, but only one tower per gear item crafted (e.g. shield).