Does PG need to reconsider the way Atlas is treated during PVP?
This is mainly intended as a discussion not a tit for tat argument so try not to chastise people who don’t share your point of view.
Currently and over the last year or so I’ve noticed a vastly increasing trend of swapping/surrendering during pvp. I don’t have the actual numbers but it feels like more troops are killed during the PVP shields up time than during shield down time. Personally I feel that’s starting to distort what atlas should be about and is starting to encourage more economical swapping over actual action in atlas.
I think most would agree that you don’t want to make atlas a 24/7 thing. It would be exhausting and the respite in pvp weeks can be nice.
However I’d like to propose rethinking the following:
Shields:
Should you be able to drop/raise shields all the time? What’s the benefit to it? Personally I feel they should be up all pvp.
Passage:
Should you get passage to all castles directly? If so why again what’s the benefit to removing the links we have normally?
Adding guards:
Why can you add guards during pvp? Doesn’t this just promote trading castles during pvp and stopping bigger fights over castles?
Surrendering:
Why are you allowed to surrender castles during pvp?
For me I’m all for having a break from atlas during the pvp weeks but I’m not a huge fan of the fact it’s facilitating swapping, surrendering castles etc. I’m open to being persuaded otherwise and I’ll admit that PGs wonderful servers mean swapping is preferable to spending 30 mins trying to move a prim in to attack/defend a raid.