//Im posting in the regular non-atlas forum because for some reason I still cant post there.
@mods: If you move this topic into atlas area then make me able to respond there too please. Also please dont close this thread and link to another one for discussion. This is a separate topic and I would like to receive topic specific responses.
This is an approach to fix atlas dynamics and glory farming opportunities
Whats wrong with atlas at the moment?
Currently barely anyone is satisfied how it works. Due to politics and huge alliances mostly nothing happens and when something happens its usually sandbagging. Glory farming is reduced to NML Aligane or if your teams politics allow you can snipe other non-ally castles. Some teams do bubble parties when theres a castle with only a few troops.
New teams only get shitty lvl 2 castles which are accessible from safe area which makes them a prime target for glory sniping, I think this is a really bad handicap for new atlas teams. Higher ranked teams hide at safe areas with allied castles surrounding them so they cant be attacked easily securing their atlas rank or hiding behind low rank teams (meatshields).
Things people want to be changed:
More castle dynamics, less alliances, less sandbagging, more equal competition, more glory farming opportunities (and further glory scaling).
The idea is the following:
Every week youre pitted against the team +1 and -1 of your current team power rank (or a random number between 1 and 10 so you have less fighting the same teams). Since team power is depending on the base power of each team members highest dragon the fight should be pretty even (people with a certain tier of dragons are usually in the same level range).
If your team is engaged in atlas war with the 2 other teams you can fly with your primarchs directly to their castle, all castles of the enemy teams will be accessible without safe zone acces). No hiding behind low teams anymore. Glory is 100% for all targets which are at least 80% of your level. The atlas war lasts for 1 week and afterwards the enemies are shuffled again.
Thats the basis. Further tweaks could be:
- Once a castle is won via atlas war you have it protected for 4 weeks if you have another attackable castle during the next war.
- Teams can choose to skip every other atlas war, reducing atlas burn out syndrome for teams burning out easily. With this concept it would make sense to get rid of protection of castles during pvp events. If people can skip 2 atlas wars per months its the same time of peace/break as it is currently with pvp protection.
Happy to hear positive criticism! Nay-sayers and Its-always-been-like-this-sayers please dont post and keep it constructive.