So, it’s been a few days. PG will collect whatever data PG collects, but here’s some feedback from an active Gold1 team leader.
Atlas is a LOT. War Dragons has (at times) a sharp learning curve associated with it and I would say that Atlas has a curve that’s even steeper. A big part of this is due to the user interface not being polished. There are graphical glitches and bugs, lag, and very little in the way of explanation of what to do or how to do it. It’s not easy to find or see your team members. Menus are dense and hard to follow; important options are hidden behind two or three text-heavy pages. Atlas events are roughly as daunting as main game events, so that’s a lot stacked on top of trying to remain competitive in our league.
That being said, even without holding land there are some awesome benefits, and the content itself is fun once you start to figure it out. HOWEVER, I could see this thing fracturing most teams. My team has already seen two officers threaten to step down because they felt overwhelmed and we’ve seen a big spike in inactivity - and we were a pretty solid team at the start. In order to accomplish anything you need a full team with full activity and a lot of organization. Most rewards are a pittance and require more effort than their regular game counterpart. To be honest, that’s more work than what most people in Gold or below are willing to put into a fun game about collecting dragons.
Atlas needs some serious streamlining in the UI department to make the transition less painful and more seamless for lower leaguers, those who are in the most need of a friendly user interface and some hand holding. A “training grounds” area for people in the lower leagues to start off in before dumping them into the world at large would be a great idea. Learning how to actually do PvP, claim a castle, etc, would do wonders.
tl;dr, Atlas has some great potential and can be a lot of fun, but it needs some improvements to make it feel like less of an overbearing part-time job.