Believe it or not this Atlas World War event directly fixes (or attempts to) a number of very difficult
Issues that plague teams who aren’t established and stuck in the safe zone.
Adding more tokens and using a sort of wager in tokens based on team differences sounds good and maybe more like how the main game should go.
Yes the player targeted rewards would probably cause some issues (and appear to have been withdrawn) but I could see how as a team
Leader I could improve the entire team by helping my lowest free to play player have better dragons. I think the idea of higher egg token incentives is a great idea. Where one team wagers them to another. Maybe there could be an actual prize for the MVP instead of just recognition but I don’t see individual player reward as being criticalif it was to happen or not happen.
I’m most interested about the 300% fort buffing (on top of whatever fort buff currently exists)… this should (with enough buffing) prevent established players from being constantly wiped off the map as it becomes very expensive in troops
This theoretically means smaller players have a useful reason to create troops in atlas more than committing suicide for GP. Now they need to war vs equal and larger players. I like this.
This theoretically means land should be actually
Available to all. Let me tell you sitting in the safe zone is boring. Without land I just queue troops and do xp runs on invader and occasionally kill troops for rider shards. Much of the game is in land. This might actually make land available to all. Of corse land becomes easier to take during war, but only for teams within a range. (similar to existing wars)
Another advantage here is when using GP you no longer have the rigid 50 member limit. This allows you to (for better or worse) do well as a team without full members. (You can attack multiple times for more glory/VP, although they maybe should have a max VP per player) - it also probably removes the defends metric?
I was concerned about disabling wars but if the teams with disabled wars are all moved to atlas leagues then that removes my concern on that.
I do have major concerns about the time frame being 36 hours. I feel like the attacker should be a limit here. A 36 hour massacre is going to just destroy each other and make wars happen far less than desired If there isn’t some kind of cap on how much VP/GP that can be obtained per player. (Which then maybe returns us to a tie breaker stat like we have now). I also feel like if the defender can opt for a second team to attacker should have control over the time start, being it’s a 36 hour window, plenty of daytime no matter when
But all and all, I know everyone seems to dislike it, but it’s in a positive direction. At least I think.