Except they already get so few and it doesn’t stop them. Too bad there has NEVER been a single solution proposed. Nope. Not ever. Nothing PG can do.
Re: thoughts overall and not in direct response to quote’s OP:
There are a few intertwined issues I see here. Progression in this game sucks. Atlas offers some relief for that general sucky-ness. So I agree with those that that think certain parts should be available to everyone (well, better yet, they could just fix progression and have real catch-up mechanics but I’m likely to ride on the back of a yodeling unicorn before that ever happens).
But because progression is broken, trying to get ahead requires insane amounts of time/spending or whatever in upper leagues…and lower teams trying to get just a few more egg tokens (that could easily be had by speeding a few 1 hours with rubies, but…PLAT 1! SAPPHIRE!) set insane requirements to try and get a team together that can make it up into the Prestige Leagues for these extra tokens and better PvP prizes (“better” being a joke since it’s a nominal increase for the level of competition, but…PLAT 1! SAPPHIRE!).
It sets a cycle for ridiculous requirements even in lower leagues because you can’t move up without them (or at least people think you can’t), and even if they’re tiny benefits, you need every extra token or sigil in this grindy game where time has no value. So then people get burned out and drop down to lower leagues because you can actually do well AND have fun, for the low low cost of of a few hundred egg tokens/day. Which you might be able to make up by doing better in PvPs using less rss and opening more chests blah blah blah. I don’t know. In any event, sandbagging because.
So then Atlas offers some progression benefits (and gear messing up the non-balance of the game), everyone wants it. Great! But people sandbagging in gold to have an easy time should not get all the benefits. That is their choice to be in gold (since choices keep coming up in this post). It’s not even really a constrained choice since this is not rl and at any point in time they could choose to move up to a higher league (and higher teams struggling to recruit could implement more realistic expectations…but let’s not get crazy now!).
But then there’s the issue that new players are severely disadvantaged by not having Atlas as well. But…Atlas is overwhelming for most new players, and even a lot of old players. So while it sort of pains me, I do think new players should be kept out of Atlas until it’s either less intimidating because it’s more intuitive and easy to grasp, or until they’ve got other basics down that make the addition of troop building and glory hunting less of a cluster. But then we’re back to messed up progression plus the fact teams with Atlas gear versus teams without is bizarrely imbalanced. Hence the access to a beast and crafting and invader as has been proposed.
And amidst this all is the issue that there are too. Many. Teams. People make knew teams knowing that Atlas does not come with it, and then complain that they don’t have it…when they could have just gone and joined a team that has it in the first place. “But I’m the leader!” No problem at all, go ahead, start yet another team…but that’s a choice.
Do I think some things, like invader, should be available to everyone? Yes. But Atlas is sufficiently complicated for most players that I do not think it needs to be rolled out to gold, nor should it be granted automatically upon access to plat. Should there be a way to earn access and potentially lose access as an incentive to stay active and get the full-on benefits? Maybe? I personally am not mad at the idea. A team that’s down in gold for 5 weeks after being in platinum (or having fallen from the Prestige Leagues) is likely beyond repair without a massive renewal anyway because, as others have said, getting back into platinum is not that hard. That said, I think the loss of access and castles would be penalty enough, and everything should got into storage as is, no loss on infra levels etc. I do question whether this would make Atlas more dynamic or just result in people about to lose access just handing off castles to allies…but I guess they already do that anyway.
TL;DR: Some aspects of Atlas should be made available to all, but full roll-out to teams below plat seems like a bad idea, as does automatic access at Plat. People need to stop making new teams if they want Atlas right now; currently the way to get it is to go to a team that has it…so make your choice and live with it. Not mad at the idea of earnable Atlas access or removal if your team falls to depths of gold heaven.