So I hear a lot of complaining about people losing troops when the big bad level 500 wolf comes knocking on their level 300 castle. Then you find out this person is on a highly rated atlas team and the castle in question is level 4 or 5, which begs the question, why do they have that land in the first place when it is so scarce?
So I’d like to propose a new system of scaling.
Group … Atlas Level
B … 21-50
C … 51-100
D … 101-150
E … 151-200
F … 201-300
G … 301-400
H … 401+
Castle Level … Glory Scaling
5 … None
4 … 5% less for every Group Level Difference
3 … 10% less for every Group Level Difference
2 … 25% less for every Group Level Difference
So some examples…
- on a level 4 castle… if an A-rated Atlas team member attacks a C-rated Atlas team, they would get max 90% glory.
- on a level 2 castle… if a B-rated Atlas team member attacks a E-rated Atlas team, they would get max 25% glory.
This would make it more advantageous for highly rated teams to attack eachother, and also adjust glory scaling based on the type of castle. The highest atlas teams should have the right to take over a L5 or L4 castle from a lower rated team while still getting full or near full glory if you ask me. Just because you sat your butt on the land first doesn’t mean its yours for all of eternity, especially if it’s very valuable land. You have to earn it.