Not sure if this type of gameplay was put into Consideration, if not I would like to know the limiting factors would not let us have this kind of gameplay.
Experience in some game…
We can achieve a certain game play in atlas However the game is not relatively interactive and I would say players arent that many in this game that could support this. (Maybe or maybe not)
The game has gaps that needs to be closed like, a 300 player shouldnt be able to batlle a lvl 400 player viceversa (inside atlas) not unless and agreement button wherein yes i want to battle with this player (like a duel type), so swapping gp can still be achieved, with that beinng said there will be a non-pk on lvl gaps like 20 lvls above and 20 levels below a player on pvp area in atlas, then all players can sail freely without being attacked/picked on by whales.
Im also not a fan of capitalism and politics in atlas, we could limit the number of castles, and put islands wherein it works like leagues, if you are in this island x basically you gain more resources golds and etc. If the number of castle is limited, the analogy would be, why “us” d1 players would go down in lower islands , so higher teams would stay in their lane. Only problem here is how would you put it in ratio because a certain island cant accomodate all d1 players that the remains who cant figt for a castle would have to go down. Alliances and politics will be minimized . There will be diversity in atlas for diamond teams downwards… a “null” island or starting island could be implemented so that starting teams will have a place to start.
Yea im very worried on how other teams will start will atlas as those who will start will be thrashed for those who started atlas early. ( no idea on how the new atlas team started)
Pardon grammar. Eng not 1st language. I hope I have expressed myself that could be understood by everyone.