As you all know Atlas can be fun, or not… depend on from where you look about it. Today i want to make some suggestion about the game itself, and about the events. Maybe i called it a time out, but this time i try to explain something better, and hope people will like it OR can adjust it, so that you guys and we can find solutions or ideas.
1st.: Not every team have a castle, or access to things. It depens on where you are and with who you fight… New teams have mostly nothing to gain really , and stronger or/and older dominate with power.
The idea behind this was to give every Atlas Team a standard base, i called it a “zero base”… where teams have standard amount of Bank , and other stuff… (its not on map, but available on menue)
On top of that, there can be bonuses, as we all know , but this time it should be event related… and that is the 2nd part of this topic.
- As you all know, for events we are seperated in groups , depending on how great we are doing as team… now this idea is a bit older and i told it before, there was the time from the first event with different pathes to gain a dragon ( Nightwing , Skarr and so on…)
So specially for events there could be a “event map” … similar to our PvP , but in Atlas… where teams start from castles and can choose pathes to come to an end, or cross rodes with teams to gain different locations… like a catch the flag or fight for hill… but on the Atlas motive.
Teams should be icognito a while where after a time when they cross there way, they realize at least who they are… but as Atlas is , not a whole team need to go all 1 way… there could be many many ways, where people splitt … not 50 … that would be too much, but many ones… So that if a team decide to splitt in 2, still can beat a top 1 tea who split in 10 or 15 … and win one prize of the road. It should be designed that you havent the time to go everywhere, so that if you choose a country to go in, you wont have all time to go back to the other end of the world. Of course you cant see what is behind the way, only until where your players are .
So basically , to change during some events the map state, “instead of shielded everywhere”, and make different solutions for level event, or build event, or craft event… so that you can still gain useful things about.
Teams who are randomly in a group , would need to fight good and tactically… and our Atlas map is big, so there should be a solution to change it in a way that teams have a different colloseum or forrest or vulcan area , or dessert… you know what i mean
So a big map for 5 teams… for example ( not all place, but the area could be used )
3rd: Gain bonus from event!
The work and effort of every team should be rewarded… not only with stuff for build troops after lost ones, or gain shards… instead of it it should be more… like a up for the bonuses. And here we are for the zero castle teams too!
If teams who have not much , can still do good in events, even in a bit lower groups… they can gain with good play a up for bonuses for a time like 2 weeks , and add more of it, where the last 4 events for example decide of your rank and position…
Its similar to european football… there the teams gain points as country and the last 5 years decide your rank and how many can go to championsleague, or which ones to the european league…
In fact its a modell to allow teams who cant get much, or not really strike big groups down, a chance to have a piece of the cake… So that a Zero castle can let a team who did well in last 4 events, and build up there state… good prizes or % of shards for what they can fight in safe areas or red zones after the event…
As i said, different pathes, different areas, different bonuses… And once you climed one, you have it.
So that a team maybe can earn something, for what you need 4 star castles, like clocks … just for doing very good over time… or better shard bonuses or faster troop builds…
These days where we speak of unbalance in Atlas or where teams lost interest, this can wake up the moral finely…
Teams who think they can go for all 15-20 pathes… may loose the half, because the other 4 cross other pathes …
And of course, before the crossroads there can be prizes to gain aswell, so that small rewards are available…
For teams with a already high state, the gain should be just a small up, where for teams with low or nothing , the difference should be better… Just as the graphic where at beginning the curve is high, and late saturated…Those who dont do much, can sit on ther castle state they already have…
Like in our events, it depend on your group where you are too, what you fight for, and versus who!
This can be fun, and this can let people who work and invest there troops and time, and more a chance !
- As i told from start, i really hope this ideas will get heard, and people can have there opinion about any option, to tell about, and help more out !
… that was just a beginning… hope we can enjoy together better times and new innovations!
@PGJared sorry that i tag you in , i know the friends above will try there best, but i wanted involve you to a possible great future and better type of events if possible over time