You must have missed my entire argument. I was posting this possibility in the very first suggestion threads on their draft proposals, with I don’t know how many others. It doesn’t mean that ALL castles would be accessible, just easier to access. To not have castles be so super buried there was no hope of trying to get to them if you tried and I saw many times first-hand where we tried and failed.
Yes, I am against the grouping of the castles but I am trying to be open-minded about it. I have my reservations, some very big ones, but it might work too. I don’t think it will, but nothing is impossible only improbable.
However, this is very different than having the ability to fly to ANY castle and hit at any time. If there are no safer castles, yes with possible gates, for a team to go back and regroup then again what is the point of having a map? What is the strategy of having a particular castle on the map? You find a castle with a juicy taunter you can take, you end up bubbling that castle. What will stop you from going to find their other castles no matter where they are because they didn’t fight back at that moment? You don’t have to fight other teams or plan any kind of strategy on how to get there or who to hit. You just go. If YOU are doing it, how many others are doing it?
Right now if a team has 1 or 2 accessible castles, you can hit them there just fine. Then if you want to continue hitting them (because maybe they didn’t respond and hey good glory) you have to find a way into their other castles. Maybe that will discourage you enough to find someone else or maybe you see it as just more glory and try to fight your way in.
If all castles were grouped together with 5ta, then there would be a little discouragement to try to hit the team only if the 5ta responds. If all castles were accessible and flown to at any time, there would be no discouragement. You would have to fly, well so would the 5ta. Hopefully you can get there first and get your hit in. Your proposal would have the same affect, or worse, as grouping all the castles. A good sniper can still hit castles/primarchs even when their 5ta is present, taking a bit of loss to try to kill first. A good couter-sniper will take a larger glory/troop loss to get the kill first.
There is a reason why people hate access castles. It is because defensive glory sucks and it is boring af to defend all the time. The teams that actually want to go out and do something in Atlas shed most of their access castles so they aren’t exposed everywhere. That frees them up from being on the defensive stance all the time to the offensive stance at least some of the time. Defender glory needs to be fixed. They went too far in the opposite direction. How to fix I don’t know.
This is one reason why I personally can’t wait for Sieges. The fact that conquering will be gone but you can “destroy” a castle by bubbling it enough time sounds like an interesting strategy, or hitting enough to be able to build your castles to what your team can reliably hold. Plus, if done right, you’d have Atlas leagues of a sort as you can only hit teams in your area. It would be like a group of wars but hopefully then maybe your no team power for glory calculations will work. You wouldn’t have “bigs htting babies” in terms of teams.
I really don’t know why they are doing shuffle first before doing Sieges. Maybe they need the map shuffle part in place before they could implement Sieges on top of it?
There is a whole world of targets out there. If you are only focusing on trying to hit people for “good glory” well you are missing a ton of targets.
That would kill the game honestly. There were many many people that posted in the initial threads that they liked this open world map idea that Atlas is. (Not me btw. I’d rather have Atlas split into actual leagues but that is besides the point as I got overruled.) There is a reason why Atlas Maintenance Tuesday is considered boring by many. The few days Atlas has actually been down, and thus like teams without Atlas, it is so boring it is ridiculous. You don’t realize how much you do in Atlas until it is gone. It is probably one of the reasons many people quit rather than go to a non-Atlas team if they need a break. Not having things like invader and a bank, makes in-game life a lot harder. If it didn’t, many more would choose the pirate life and there would be several nml turned into Aligane like fighting areas.
I’m also not saying the castle ownership perks are great either. It could really use some improvement. Right now owning a castle is more about location than for its perks (other than more bank space).
As for this shuffle, well…I think PG is forgetting that most people don’t like to attack their neighbors. They go away from their castle neighborhoods to attack. Maybe they are trying to change that meta with the grouping of castles. Not sure how well that will work.