Looking for other peoples perspectives, input, and data regarding this.
I currently have several pieces of legendary gear from atlas(cost a pretty penny) and have done quite a bit of grinding and packs to do so.
My findings are such that to level single piece of legendary gear to max requires roughly 1.2m shards of the primary resource, and 1.0m of the secondary resource. That alone means that for a full armor set of legendary gear of 8 pieces, you will need 9.6m primary resource, and 8.0m of secondary resource.
Buying this flat out with current packs, would cost 10,000$ roughly(low ball) for 1 armor set of legendary gear.
The other option would be to purchase rubies and go through the bazzar, now even if shards were the only drop and you got your primary resource EVERY TIME, it would still take 640 buys from the bazaar to acquire this amount; this translates to 4.2m rubies needed, or 120 100$ packs.
Finally Grinding. My team has 1 territory of level 3 land. This affords us roughly 5k shards a day from multis for the land resource, but just for shits and giggles lets high ball it to 10k. To get the necessary primary resource you would need to grind poachers for 960 days or 2.75 YEARS!
But lets also add in events, 2 events a week to stretch it, and give a person all the prizes, lets say this gives 100k of all resource per event. So 200k per week of all resource, and 70k of your primary resource. This would take 35 weeks to achieve. But in practicality im inflating the event rewards, and good luck maxing out them all, especially without spending.
This leaves us with a best case scenario of around 1.5 years of grinding, or 10k cash PER armor set.
I will remind you of the bonuses this HEAVY cost gives us, 25% hp and atk power for 1 dragon, or a few good abilities on a defensive set, like the 20% damage bonus on Dark Flak.
@SavageAFforPG I would appreciate your input on this.
@PGDave Any comment in regards to these costs?