Atlas Lotusblossom mini-Season

ATLAS LOTUSBLOSSOM MINI-SEASON

In order to better align the land shuffle feature in Atlas with the start of a full Atlas Season, we’re holding a shortened version of a regular Atlas season while development on this feature completes. The Atlas land shuffle will coincide with the launch of the Atlas Sunscorch Season in late July. This upcoming Lotusblossom season will not include a new dragon rider or new portraits, but will have all the other regular prizing.


ATLAS SEASON MAINTENANCE

The Atlas Lotusbloom Season will conclude on Wednesday, June 17th at 2pm PST, followed by the Atlas Lotusblossom Season beginning on Thursday, June 18th. The season is expected to last through July 29th.

With the start of the Atlas Lotusblossom mini-season, we will be disabling the Atlas leaderboard from the leaderboard menu that’s accessible from the home screen. The Atlas Season Leaderboard will henceforth be found by tapping on the Events button in Atlas, and then through the new Leaderboard tab found within. This update should provide more consistent rankings for end-of-season prizes than the ones on the old leaderboard.


EARN MORE MYTHIC TIER GEAR

You’ll be able to earn more Mythic Gear in the Atlas Lotusblossom Season. Mythic Gear is exclusive to Atlas Seasons. Individual Mythic Gear pieces will need to be leveled up to level 10 to get the full Attack and HP benefits (see below).

Buff Percentages on a Full Set of Maxed Out Gear:

Gear Rarity Dragon/ Tower Attack Buff (%) Dragon/ Tower HP Buff (%)
Common 10 10
Rare 20 20
Epic 40 40
Legendary 80 80
Elite 100 100
Mythic 110 110

SEASON REWARDS

Branch Costs and Content

The repeatable Atlas chest will be available at the end of each Mythic Gear branch that will allow players to spend any excess Atlas Badges.

Please Note: Primarch Buff branches are excluded from the table as they were not changed.

Prizes Amount
Gold Pack 666
Red Rider Shard 1,054
1-Star Token 220
Crafting Scrolls 71,500
12-Hour Timers 726
Bullhorn 550
2-Star Token 165
Breeding Token 82,500
3-Star Token 275
Chest 72
4-Star Token 550
5-Star Token 770
Crafting Shards 8,685,000
TOTAL Badge Cost 1,810,875

PROGRESSION PRIZES

Offensive Rider Gear Branches will have 4 pieces of Elite Gear in each branch building up to the Mythic Branch.

  • First branch will contain Gauntlets, Boots, a Ring, and a Weapon.
  • Second branch will contain a Chest Piece, Helm, Pants, and a Shield.
  • Mythic branch will contain Gauntlets, Boots, a Ring, and a Weapon.
  • Players will be able to choose the elements of each piece in the branch.
  • Players will also have the option to choose 500K crafting shards instead of any piece of Elite Gear.

Defensive Rider Gear Branches will have 4 pieces of Elite Gear in each branch building up to the Mythic Branch.

  • First branch will contain Gauntlets, Boots, a Ring, and a Weapon.
  • Second branch will contain a Chest Piece, Helm, Pants, and a Shield.
  • Mythic branch will contain Chest Piece, Helm, Pants, and a Shield.
  • Players will be able to choose the elements of each piece in the branch.
  • Players will also have the option to choose 500K crafting shards instead of any piece of Elite Gear.

Primarch Stat Buffs can be unlocked to grant your Primarchs up to +25% Attack and Defense ratings until the end of the current Atlas Season. These apply across all the Primarch tiers for each class of Primarch. These will remain unchanged from previous seasons.

SKIPPING RIDER AND PORTRAIT

  • As mentioned above, there will not be a dragon rider accompanying the shorter Atlas Lotusblossom Season
  • There will also not be any new portraits with the mini-season, with portrait prize slots instead being replaced by a 100-sigil prize that grants 4 Atlas chests each

CASTLE OWNERSHIP-BASED LEADERBOARD

Rounds and Scoring

  • The entire Atlas Lotusblossom Season will be made up of two-week rounds.
  • At the end of each two-week round, the Leaderboard will update with Victory Points earned by each team based on the top 20 most valuable castles they own at that time.

Victory Points

  • At the start of each two-week round, each castle will start with some Victory Points based on region/castle level.
    • Higher level castles are worth more Victory Points.
  • Every time that castle is conquered during the round, its current Victory Point value is reduced by 10% i.e. 100, 90, 81, 73, 66, 59, 53, etc.
    • Defending your castles from conquerors is the best way to earn the most Victory Points for castles you own at the end of each round.
    • Alternatively, seek out and conquer the castles of teams that threaten your team’s rank to reduce their Victory Point potential.
  • A castle’s Victory Point value will not recover until it resets to full at the start of each two-week round.
  • A castle’s Victory Point value is visible to all Atlas players (not hidden by Fog of War).

Example: Castle X, owned by Team A, is worth 50,000 VP at the beginning of Round 1. It is conquered by Team B, and then conquered back by Team A. Round 1 ends and Team A earns 40,500 VP for this castle. Once Round 2 begins, Castle X returns to being worth 50,000 VP.

Tiebreakers

In case of a tie, all tied teams get the best prize in that range. For example, if prizes are 500, 400, 300, 200, and 100 and the top scores are 1000, 1000, 800, 800, 500. First and second teams would get 500, third and fourth teams would get 3rd and 300, and fifth team would get 100.


ATLAS END-OF-SEASON PRIZES

1st Place Team

  • 1,100 days’ worth of expedites

2nd Place Team

  • 700 days’ worth of expedites

3rd Place Team

  • 600 days’ worth of expedites

4th-6th Place Teams

  • 500 days’ worth of expedites

7th-10th Place Teams

  • 300 days’ worth of expedites

11th-25th Place Teams

  • 175 days’ worth of expedites

26th-50th Place Teams

  • 100 days’ worth of expedites

51st-100th Place Teams

  • 50 days’ worth of expedites

101st-300th Place Teams

  • 25 days’ worth of expedites

301st-500th Place Teams

  • 10 days’ worth of expedites

Participate in any season related discussion here.