I thought I’d share my thoughts on what I think the building blocks for Atlas could look for any map change
This structure is a 37 hexagon block consisting of:-
- 18 castles
- 10 Safe Zones
- 9 No Mans Land
Every castle within the Hex has a path to every other castle and there are 6 access points from NML, meaning for every 18 castles there are 6 access, a 1 in 3 ratio.
No castle is more than 2 bubbles deep.
This shape can be replicated ad infinitum to create a map consisting of these 18 castle structures, e.g.
Also, these Hexes could be used as landscaping, so pick a Hex of Water or a Hex of mountain, OR a Hex of field, to try and create some changes in the map and actually make it look more like a map.
By doing this, you can cluster 5TAs together on adjacent hexes , if required.
It also maintains consistency throughout the whole map and there are no deep pockets of castles that are inaccessible.
I think it would probably be fair, to those with fewer than 3 castles, that the ratio of 1 access in every 3 castles is rounded up, so any team with fewer than 3 castles doesn’t get an access castle.
I’m aware that not everyone agrees with the shuffle but I think by applying this logic, at least the map would look good and the issue around deep castles would be solved.