REVISITING ATLAS CURRENT FEELS. nothing new , still imbalanced.
I know there is a thread about that anti grief, but the experience is totally horrible especially if theres really no one to help you or is willing how ever they know they cant do shit about the attackers.
I post this in general discussion because its an info that should be known to all players.
1. If you dont have a A big team more like a d1 team or a d2 but d1 caliber in your alliance, everything is BS in your alliance.
If your team is like a plat1 team with s3-s1 , or with a typical d2 team type of alliance with few spenders. You get attacked by a top D1 alliance, How do you defend? They have should have atleast a million troop prepared to attack you and thats just 1 team , how about 7 big teams effin your castles with topdogs lvls ranging from 250 - 500 + with neptus and destar dragons. Will your alliance help you? Sure if they want to give away GP , no problem. Shields will keep you alive for maybe few hours or few days but again if youre in the lower part of the food chain, youre as good as dirt.
2. “Ok , lets stay away , far far away from top dog’s castle so we will be around team’s in our league yadda yadda yadda.”
For those who might have not thought of this or for those who doesnt have atlas yet and thinking about this idea helllooooo!!?? They can just set those safezone castles near your turf as home and build their troops there then after maybe 2-3 weeks conquer all your land.
3. Waste of troops inside castles.
Defending castle has a Player that has 600k troops distributed in castles. All lost without even getting GP from it because his primarch isnt in the castle and wasnt able to put/summon a primarch cuz hes asleep. Revive option? Oh wait, ITS CAPPED ( capping it is okay, but getting nothing in return after building hundreds and thousands of troops?) FRUSTRATION, more like “I QUIT! Type of situation”.
4. Is it okay to lose castles from conquerors?
ABSOLUTELY!!, as long as theres a gating mechanism so it wont look like your team is being bullied!
How do you do that tho? Any team can have lvl 500 player that spends , and can just trash lower tier teams in atlas.
So many technicalities that it comes to a point that it looks like it can never be balanced.
In my perspective , atlas is more like a playground for top alliances, because they remain untouched. Their only problem is , if they are engaged By another top dog. Well that is a balanced atlas fight tho. Everything else is or can be like “ ah lets take this land we need this element for materials” , “oh I like this spot lets take this land”, “theres a person in that team that I dont like, lets take their castles” . Im not saying these are the top team’s way or grounds of taking a castle/land , what im trying to say is , they can pretty much get any castle that they want except for the other top alliances(they can but it wont be that essy).
And for those who doesnt have atlas yet,
Efficiency wise ,a player can build atleast 2400 troops a day , multiplied by 50 players thats 120,000 troops a day, thats how much you guys are missing a day , even if we say fhe team is lazy and only building 50000 troops a day, still thats 50000.
And for those who doesnt see the importance of atlas yet, again you can get more tokens from atlas alone vs your daily token payout in teamhall after meeting token based mechanics in atlas. And this is just 1 of the benefits of atlas.
This is me voicing out. This is how I see atlas.