There’s a preponderance of overly easy Atlas mechanics that just focus on making other people’s actions meaningless and making it unpleasant or difficult to do anything.
Early quitting? You can’t attack unless you’re much stronger or much, much better than the defending team.
Maxed trappers? You can’t efficiently attack, ever.
Enfeeble? You can’t attack alone versus the competent and awake.
Blockades + mega-alliances + lag? You can’t have sustained attacks against anyone competent and awake, either.
Guard swaps? Troop swaps? - DON’T WORRY! It’s okay to do absolutely nothing, you get the same rewards anyway.
Is the enemy just better than you in every way? - Don’t worry, it only takes 15 seconds to summon a prim and load it with 4K and send it to your castle, and it takes 2 minutes to clear that.
Initiating action is too hard, and reacting to negate it is way too easy.