Sorry, I started my own discussion and I invite people who are willing to discuss the subject to come and join in. If you are not prepared to come in and discuss, perhaps consider staying out ? Although feel free to come in and say you don’t like an idea, and tell us why.
Why don’t we step back a bit and actually park the discussions on changing atlas and have the discussion about what it is that you don’t like about it. All to often I’ve seen people say atlas is horrible, atlas is stagnant etc. I feel (unconfirmed) that PG listens to a small number of the player base, rather than us all and sometimes I can understand why as every single discussion always devolves into a sh* storm, rather than a discussion. Only the loud voices are being heard with the rest of us ignored, belittled, attacked and otherwise bullied out of the forums.
In order to get good changes to the game, I think we all need to remember that we all look at it from a different viewpoint depending on where we sit in the game (Platinum for me). It often feels like we can’t sit down and set out what the issues are that need to be fixed and actually have a civil, mature discussion as to what people think about it. THIS is why people are always against the changes.
You can’t just say “it sux, fix it” … say why it sucks and recommend what you think should be fixed and then allow people to have a discussion on the subject.
Lets start with the basics.
What do you hate about Atlas ? and why.
I hate the LAG. I hate that it takes up to 30 minutes to fly into a castle being attacked, or return to it. I hate that by the time you get there, you’re already dead (or Schrodinger’s primarch as I like to call it). I hate that when you do get in to fight it takes (again) 30 minutes for your primarch to register as freed, and during that time you are still fighting but getting no points and unable to do anything else.
I think that should be fix number 1 for PG. But I’d like to hear what others have to say on the subject. I think that the problem is a bonus for some players in the game and they use it to take castles, so they will be against the fix. But I think that many people, like me, would like to see it fixed.
I often hear that Atlas is “stagnant” but no one ever tells us what that means. So how about you let us know what about Atlas makes you feel that it’s stagnant. I’ve seen castles been attacked and defended today, so people are playing in it. When I ask what the issue is, I’m told I’m “lazy” and “not playing the game properly” but it’s a war game right ? I’m attacking, I’m defending … that’s what it’s about ? So what exactly am I missing here. Who determines what the ‘right way’ actually is ? and why would there be only one ‘right way’ ?
I’ve heard a lot about the castles many bubbles in, but I don’t have any of those. To me they come with positives and negatives, in that it’s hard to get to them, but it’s also harder to defend them if people do get into them. I’ve seen them fall during battle as well. I know they tried to address whatever the problem was with the Atlas shuffle and I know the player base did not like it. But that doesn’t mean the player base was adverse to the change, merely the way it was changed which really advantaged some teams and disadvantaged others.
And that’s the point isn’t it ? All to often people argue to make the game more successful for them, not for the player base. For instance, the recent suggested change shows this happening. A change that negatively impacts a portion of the player base and positively impacts another portion. It ONLY impacts those with access castles and it’s a real bonus for the pirates in the game. So in my opinion, it’s a bad change. Changes that harm the lower level teams and benefit the higher are not good changes. Changes should level the playing field not create a greater divide.
So, having said that and trying to start an actual discussion. Here are my thoughts …
Address the lag (as above)
Address the issue of the many bubbles in … perhaps rather than moving the castles, why not just build highways through the board ? Make castles no more than # (1? 2?) bubbles in and put red zones through them all ? Some teams wont like that for sure, but there will be an increase in activity as teams move away from access castles back to safer castles.
Find a better way to encourage teams to attack within their close APR. Level 5 castles for diamond, 4st for Sapphire etc. Right now there is little incentive for Diamond to avoid taking T2 castles and giving them to their friends. Make it less appealing . they’ll still do it I imagine, but not as often.
I don’t agree that the point of the game is to lose castles … I think it’s to fight to keep them and to conquer them. So I don’t agree that we should be making them easier to lose. Castles fall all the time at the moment at my level, so we don’t need to make it easier.
But these are my thoughts, based on my position in the game … maybe you can take the time to express your thoughts, based on your position in the game ? I would honestly love to understand why you think Atlas is stagnant / so bad.
Also, as an aside, this is not the kindergarten playground … do we really need to be reporting all the posts we don’t agree with ?