I know there are a bunch of ideas about how to make Atlas better. And i know someone will kill these ideas off in a heartbeat…but unless people share their thoughts, we will never get anywhere.
So here goes.
Map:
Create a new map where all castles are access castles (or max one bubble anyway…) Put the highest leveled castles in the middle of the map, and the lowest in the outskirts. Use some time to create a map that actually looks good! Not like the shuffle map…
Infrastructure:
Infrastructure will belong to a team, not a castle. To level up the infrastructure, you need to have a certain amount of castles or levels (or a combination). So, all castles belonging to a team will have the same level buildings.
If you loose any castles, the infrastructure level will not be lost completely, but you will only receive the perks you get from the current amount of castles/levels. The perks will be regained as soon as you have regained your castles (or have conquered new ones). Upgrades will stop during the period you are out of the requirements, but will resume as soon as you meet them again.
Loose all castles, and your infrastructure will be useless until you take a new one.
Money in the bank will not be lost if your infrastructure level down, but you will not be able to build the bank account back up again higher than the current level.
The maximum amount of castles will be determined by league. The higher the league, the more castles are allowed. (might reduce some sandbagging teams). Same here as with the bank… No castles will be taken away, but if someone takes if from you, you cannot claim it back if you have dropped league.
I know i had more…but cannot remember it at the moment…and the missus wants to watch out tv-series… so…
The general idea here is to get some distance between the stronger teams (middle) and the weaker teams (outskirts). Unless the Mega alliance are determined to bring their puppets into the middle… With all castles being accessible, the puppets will not be as useful as they are now.
Also, this way the castles themselves arent as important… if you loose a castle, you can replace it with another castle without loosing any infrastructure. There will be a fight towards the middle as Malik wants (somewhat what Malik wants anyways). Benefits from being close to the center will be higher rewards from the higher level of the castles. Might even have better beasts in the middle.
Ok… so Missus just started sharpening the kitchen knives here…