It’s almost like the real problem is the castles themselves lol
Oh wait they are! Lol
Yep they are what causes mega alliances and stagnation
They represent tactical acquisition and that allows for what’s called
tactical degradation and as long as they remain on the map in favor of our individual bases you will not see a map based on tactical escalation!
We don’t need tactical acquisition and degradation they don’t support long term play and games using degradation almost always end in a draw or what we call stagnation!
And by adding more complexity to the map It will only speed up the degradation resulting in even faster stagnation!
So we need Tactical escalation and that requires the use of tactical positioning not tactical acquisition
Remove the castles and remove the antiquated rank system and make league rank based on your position on the map and suddenly the map will support escalation and that supports long term play!
It’s literally the difference between chess and pente two basic strategy games based on different designs chess uses degradation and is designed for short term play using multiple shuffles I mean matches lol same thing lol
Pente uses escalation by making tactical position the goal and this drives combat and as the game is played the available tactics do not degrade into stagnation allowing for long term play!
Sorry guys this map needs to scrapped and reworked using a true open map with everyone’s base represented or we will simply be right back here in a few months starting another game of fancy chess that we are paying top dollar for