Atlas Summerflare Season of Conquest

To Arms, Dragon Lords! The Atlas Summerflare Season of Conquest Approaches!

The Atlas Summerflare Season will be arriving Tuesday, July 31st! Teamwork will be especially important this season because Team Leaderboard Rank this season will be based on castle conquest and ownership instead of Team Glory earned. Glory will still be used to earn Atlas Badge Chests, however.

The Atlas season ends on October 9th. All prizes must be claimed by then, as Atlas Summerflare Badges will not be usable in future seasons.

:world_map: MAP MAINTENANCE

:silverchest: PROGRESSION PRIZES

:trophy: CASTLE OWNERSHIP-BASED LEADERBOARD

:goldchest: ATLAS END-OF-SEASON PRIZES

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:world_map: MAP MAINTENANCE

There are three very important notes about the Atlas Map for the Atlas Summerflare Season.

  • Maintenance
    Atlas will be temporarily disabled for map maintenance on Tuesday, July 31st before we release the Atlas Summerflare Season, so please plan accordingly.

  • Neutral to NML Conversion
    Neutral Regions in the expanded parts of the Atlas Map (highlighted in red below) will be converted to No Man’s Lands. These areas will be perpetual PvP areas, indicated in-game by a deep red color, where the castles cannot be owned, and anyone is open to attack at any time. Neutral Regions in the southern part of the map will remain unchanged.

  • Disabled Blockades
    PvP castle Blockades will NOT function upon Season start to allow free movement throughout new regions. Blockades resume their delaying functions on August 2nd at 12:00AM PDT. Be sure to hire Castle Guards to any newly-acquired castles to defend them from attack, and look out for enemy Primarchs that could Lockdown your region’s Mines and Infrastructure!

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:silverchest: PROGRESSION PRIZES

What item(s) do I use to claim prizes in the Atlas Summerflare Season?

In the Atlas Season, there will be Atlas Summerflare Badges for claiming Seasonal Progression Prizes. Please note that Atlas Springveil Badges can no longer be used.

What Season’s Progress Prizes are available for the Atlas Summerflare Season?

  • Elite Gear
    Elite quality Helm and Ring are found around the middle and at the end of each elemental branch, respectively.

    • Elite gear can only be earned from Atlas Seasons, and has higher potential power level than crafted Legendary Gear.

    • A full set of Elite Gear will provide a 100% buff to Dragon Attack Power and Health or a 100% buff to Tower Attack Power and Health.

    • Like regular crafted gear, Seasons gear must still be leveled up to reach its full power.

  • Offensive Rider Gear will include 5 branches. Each branch will feature two pieces of Offensive Dragon Rider Gear of a particular element. One of the gear pieces can be upgraded to provide up to +20% Dragon HP (Helm), while the other is upgraded to grant up to +25% Dragon Attack (Ring).

  • Defensive Rider Gear will include 5 branches. Each branch will feature two pieces of Defensive Dragon Rider Gear that, when equipped on a Dragon, will buff your towers in the vicinity of the Perch. One of the gear pieces can be upgraded to provide up to +20% Tower HP (Helm), while the other is upgraded to grant up to +25% Tower Attack (Ring).

  • Primarch Stat Buffs can be unlocked to grant your Primarchs up to +25% Attack and Defense ratings until the end of the current Atlas Season. These apply across all the Primarch tiers for each class of Primarch.

  • Dragon Rider Swann, the Pirate Captain

    • Unlocked with Blue Dragon Rider Shards from seasonal branch.

    • Leveled-up with Red Dragon Rider Shards from seasonal branch and event prizing.

    • Swann will available for hire even after the Atlas Summerflare Season, and the Blue Rider Shards required will be available in future prizing.

Swann Skill Tree

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:trophy: CASTLE OWNERSHIP-BASED LEADERBOARD

Rounds and Scoring

  • The entire Atlas Summerflare Season will be made up of two-week rounds.

  • At the end of each two-week round, the Leaderboard will update with Victory Points earned by each team based on the top 20 most valuable castles they own at that time.

Victory Points

  • At the start of each two-week round, each castle will start with some Victory Points based on region/castle level.

    • Higher level castles are worth more Victory Points.
  • Every time that castle is conquered during the round, its current Victory Point value is reduced by 10% i.e. 100, 90, 81, 73, 66, 59, 53, etc.

    • Defending your castles from conquerors is the best way to earn the most Victory Points for castles you own at the end of each round.

    • Alternatively, seek out and conquer the castles of teams that threaten your team’s rank to reduce their Victory Point potential.

  • A castle’s Victory Point value will not recover until it resets to full at the start of each two-week round.

  • A castle’s Victory Point value is visible to all Atlas players (not hidden by Fog of War).

Example:

Castle X, owned by Team A, is worth 50,000 VP at the beginning of Round 1. It is conquered by Team B, and then conquered back by Team A. Round 1 ends and Team A earns 40,500 VP for this castle. Once Round 2 begins, Castle X returns to being worth 50,000 VP.

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:goldchest: ATLAS END-OF-SEASON PRIZES

1st Place Team

  • Custom animated portrait, designed with input from 1st Place team, badged with 1st Place Emblem.

  • All four Atlas Summerflare Season portraits, which includes an animated Legendary portrait.

  • Gold Glory-Seeker Dragon Monument replacing the Statues monument (the three-headed dragon) until next Atlas Season.

  • 1,100 days’ time of :timergold: expedites.

2nd Place Team

  • 2nd Place: Custom portrait, designed with input from 2nd Place team, badged with 2nd Place Emblem.

  • All four Atlas Summerflare Season portraits, which includes an animated Legendary portrait.

  • Silver Glory-Seeker Monument replacing the Statues monument (the three-headed dragon) until next Atlas Season.

  • 700 days’ time of :timergold: expedites.

3rd Place Team

  • 3rd Place: Custom portrait, designed with input from 3rd Place team, badged with 3rd Place Emblem.

  • All four Atlas Summerflare Season portraits, which includes an animated Legendary portrait.

  • Silver Glory-Seeker Monument replacing the Statues monument (the three-headed dragon) until next Atlas Season.

  • 600 days’ time of :timergold: expedites.

4th-6th Place Teams

  • All four Atlas Summerflare Season portraits, which includes an animated Legendary portrait.

  • Bronze Glory-Seeker Monument replacing the Statues monument (the three-headed dragon) until next Atlas Season.

  • 500 days’ time of :timergold: expedites.

7th-10th Place Teams

  • All four Atlas Summerflare Season portraits, which includes an animated Legendary portrait.

  • Bronze Glory-Seeker Monument replacing the Statues monument (the three-headed dragon) until next Atlas Season.

  • 300 days’ time of :timergold: expedites.

11th-25th Place Teams

  • All four Atlas Summerflare Season portraits, which includes an animated Legendary portrait.

  • 175 days’ time of :timergold: expedites.

26th-50th Place Teams

  • Common, Rare, and Epic Atlas Summerflare Season portraits.

  • 100 days’ time of :timergold: expedites.

51st-100th Place Teams

  • Common and Rare Atlas Summerflare Season portraits.

  • 50 days’ time of :timergold: expedites.

101st-300th Place Teams

  • Common Atlas Summerflare Season portrait.

  • 25 days’ time of :timergold: expedites.

* For demonstrative purposes only. Actual custom portraits to-be-created.

Gold%20Glory-Seeker%20MonumentSilver%20Glory-Seeker%20MonumentBronze%20Glory-Seeker%20Monument

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Is it possible to finish the rider’s full branch this time?

Has the price per prize or the chest to badge ratio been changed? Also, what about gold and hat regen? In a different post it was stated some changes will be made will those changes be made at the begining of the summflare season?
EDIT: Another question, will this season gear look identical to last season. I really am sick of looking at mix-matched gear. My OCD can’t handle it :see_no_evil:

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all that land will be NML , all that in red . So much for the biggest expansion ever then .

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I think you are reading this wrong. There just won’t be a big green path that goes through the land, it will be a NML path instead to prevent camping out beside other peoples owned castles.

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I believe you will find their “solution” to gold and hats regen is for you to buy the Atlas Elite pack for the paltry sum listed in the store.

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They said the elite pack was not the solution they are doing something else. I guess we will see if they stay true to their word.

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fingers crossed then.

:+1:

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@PGEggToken Serious question, do you really think a 10%/10% bonus is enough to justify locking a rider into 1 type of dragon class AND ELEMENT

Gear will lock a rider into 1 type of element, and normal riders give roughly a 10%/10% bonus to atk and defense.

So tell me(this applies to current atlas offensive riders as well), WHY would I pay for a rider that is not only limited by element but also by class. I’m sure @SavageAFforPG has numbers on how much of a limitation this is, to say lock it into a dark hunter is obviously less of a limitation, but is still a serious long term pledge of considerable resources.

These single class riders should have stronger stats to justify the stricter application.

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:+1::+1:

Technically it’s only approximately a 2%/2% bonus (varies per rider but approx) vs other regularly obtained season riders to lock it into a specific class.

Will regular wars be blocked during this period? Seems like a lot of incentives for time consuming Atlas mayhem defence vigils. Bit much perhaps with regular wars in the mix too?

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I was meaning in total not in difference, on average seasonal riders roughly a 10%/10% bonus over their whole branch. while these ones are only 2-5% more bonuses over them, its not enough. So yea we’re in agreement just saying it differently

One good thing about the new UI is we can see the total bonuses of the branches, and yea those atlas riders stats aren’t enough to justify the serious red shard commitment they require.

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The Atlas Rider branch includes over 2x more red rider shards than the other branches. Additionally the riders have exclusive skills like hunter ammo + rage regen + even more warrior HP. They are quite a lot better than other riders.

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Two questions:

  1. Will we be able to finish the entire rider’s skill tree(unlock everything)?

  2. Will the badge costs for the branches in the Atlas SummerFlare season cost the same as less season, more than last season, or less than last season?

You get 128130 skill points as you level it up.
Add up the skill points in yellow circles. You can’t can get a full end slot plus a full resist

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How much does this take away from the usefulness of the rider? Is it better just to go for gear?