First, I wanted to apologize for this belatedness of this post. Generally I prefer to do this earlier, but wasn’t able to this time.
In v4.00, team bonuses have been simplified:
- Only the top 20 buildings you own of each type count towards bonuses (or 4 per refinery biome type [earth, fire, etc.]). Previously, each successive building was worth less and less. The intent (of both the original and this new approach) was to reward teams for owning a large but finite amount of land. The old approach had the disadvantage of being too subtle and thus ineffective at dissuading teams from compiling huge swatches of land – even though lands beyond the 20th were of practically zero value, it was hard to notice. The new hard cap is easy to communicate, and also makes it easier to tabulate infrastructure value – your first level 12 HQ is just as valuable as your 20th level 12 HQ now.
- (Aggregate) infrastructure level is now the sole determiner of team bonuses. In the past, it was a complex mix of territory owned and how much the infrastructure was leveled up. This was much too complex to clearly communicate to players, and left infrastructure insufficiently important.
- Team bonuses are now tiered. That is to say that bonuses now work more like powering up a dragon (they upgrade in discrete chunks called levels) – you have to upgrade or conquer a meaningful chunk of infrastructure in order to own the next bonus. In the past, every little upgrade would make a tiny fractional difference. This old method made it hard to communicate what you needed to do to get a bigger buff, and made getting buffs less rewarding since most upgrades resulted in just a tiny change.
In addition to simplifying team bonus calculations, v4.00 includes new screens for explaining what bonuses your team has. I’ll walk through them below:
As before, tap the green chest button on the Atlas HUD to collect your breeding token tribute each day. As of today, we made a post-release tweak to show a popup which clearly explains the bonus you earned and just collected:
When you dismiss this popup, you’ll be shown a summary of your team’s buff (next screenshot!).
Team Bonuses Summary
Each piece of infrastructure contributes to a different bonus. This summary screen shows you how much of each bonus your team is currently benefiting from. Refineries are special because the bonus they provide a bonus based on which biome they’re – a refinery in a Fire region will give your team bonus fire crafting shards.
You will be shown this screen after you finish collecting tribute. You can also view it by tapping any castle your team owns, then tapping Details and finally tapping Bonuses. If your team does not own any territory, you will not earn tribute or be able to view the bonus summary (since you don’t get any).
Tap any bonus on this screen to get more information about it (next screenshot!).
Team Bonus Details
The details screen explains how to increase one of your team’s bonuses. In this example, I tapped the fort bonus (breeding token tribute) so it tells me to level up my Forts to get more breeding tokens each daily. In this screenshot we can see that my team has 45.6 (Fort) Infrastructure Points – this is simply the sum of the points earned from each of my forts. As you can see, higher level forts provide more points. Rows shown with a green tint hint that the fort at that location is at max level (like before, max level depends on the level of the region where your castle is located).
This screen shows me that I can get another 59 tokens per day by growing my Fort Infrastructure Points to 56. Time for me to go conquer some more castles (easy for me since I took these screenshots on our test server, haha).
Keep in mind that team bonuses get stronger as you level them up from none at all all the way up to Platinum 1. The biggest improvements are in later tiers, and you’ll need top-end land with high level infrastructure to unlock them. If you tap on the Points column header on the Team Bonus Details screen, you’ll be shown a detailed list of how many points each infrastructure level is worth … no guessing or data mining required.
The maximum level infrastructure you can build is
3 * (Region Level - 1). So you can build up to level 12 infrastructure in a level 5 region (