They do in the same way spenders and none spenders have gear disparity in Atlas. Should we nerf spending too? My point is that while it’s feasible for non-Atlas players to get a gear set up to like like 4 or 5 after a few months with the update, which is a more than good baseline especially for those who don’t have Atlas, you can’t ascertain that people with Atlas are only allowed to have enough to get gear an extra level higher in the same amount of time. Level 4 and 5 gear is more than enough to maintain competition between Atlas and non-Atlas teams. Technically, I’d argue level 1 legendary is more than enough because a lot of Platlas has garbage gear.
I mean. It’s already painfully slow at times. And Atlas has risks, main game does not. You have to balance the risk with the reward such that it’s beneficial. If having Atlas is only ever-so-slightly, marginally better than not having it, then what’s the point?
Instead of just spouting words and numbers saying things are or aren’t 100% or balanced, how about you say exactly what you think should be the case? It’s really easy to just say no to everything and never think of something yourself.