Yes I can read, was going for confirmation. As you are aware. As we know castle guards cannot themself be revived, I was specifically asking this. Also there is a number of situations where it may seem like troops were not going to revive pools but were. The intent was to get specific confirmation.
Again I have heard zero communication about battle with castle guards not being revivable. As far as I know, It wasn’t in the proposal, it wasn’t discussed in earlybirds and it should be a bug if we can be certain there is nothing else going on.
Yeah I haven’t kept track on a few either.
I sure hope it’s a glitch. Although our castle would be that much more expensive to take if that’s the case.
@pgEcho can you confirm if Troops used to kill castle guards should have more than 0 revive?
Is this also true when defending? I thought I read somewhere that you can revive 100% of your troops when you defend but I can’t find it anywhere.
I tested it out yesterday with a rusher equipped with 2003 troops and after a few defends he was down to zero and I could revive all 2003 troops. But I was just attacked again with 2000 troops on and can only revive 1467 of those troops.
The max revive is 99%. I’ve never seen otherwise from PG. Defending does not impact this beyond changing the battle outcome (flames) which does impact revives.
Revives are based on how good you did. As an attacker, 5 flames will get you the worst revive (66.6%) and as a defender stopping them with less than 10% will get you the worst revives.
Because 5 flames (as attacker) also gets you kill bonuses, you still do better as your surviving troops can fight other battles. (And don’t forget revives cost gold hats and time still, it’s just approx 20% of the normal cost)