Attacking the Garrison


#42

The enemy seiger arrived at a base with no fort. He either was attacking someone or just arrived and I went over to him immediately and trapped him, then left for a mine.
More of my teammates arrived and I went back to the contested base. His seiger had the trap animation going on and a trap time countdown, but he proceeded to attack 2-3 times while he was trapped by me and by others.


#43

I think the “then left for a mine” might be the solution here


#44

It very well might be, but I wasn’t the only person to trap him, yet he was still able to attack a destroyer that arrived after he was trapped. I gave eggtoken a battle report of the incident with the timeline over pm so hopefully that helps some.


#45

Actually, this might be due to this:

So there’s a very high possibility that it’s fixed in v4.10. Let’s wait and see, and if it occurs again after the update, we’ll definitely inspect it again.


#46

Ooh, alright will test when the update appears.

As an aside, can a rusher* trap and then run away so he doesn’t get hit, but still leave the trapped prime trapped?


#47

When i used to do this the animation used to go away. Also interested in the answer.


#48

Nothing says fun like slowly working your way through 40 1 troops entities on a garrison. That is 40 x 3 min so 2 hours of your life gone. Did you not attack that castle for strategic purposes? Nah…I just didnt want to spend 2 hours of my life hitting bases for 1 troop.


#49

This will no longer be an issue in v4.15 (for garrisons) because garrisons will only have one attackable entity – the castle troops. For primarchs, we’re looking at splash damage or spill damage options (beyond 4.15).


#50

Interesting, I am very curious how the castle troops is going to play out.


#51

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