Flying maybe yes? It still takes time but you are less likely to get lost and into random blockades? At this point nobody really goes to one unless it is intentional and the old “trap” function of the blockers of beta is gone so there really isnt as much of a need? Getting somewhere is probably almost half the battle in Atlas.
As far as primarchs, I just meant perhaps have them be more combat only oriented. You build them up for attacking/defending specifically? Maybe even evnetually get to the point where you can attack without one but a primarch adds a bonus? Say, normal regular attack kills 100 troops standard but with a primarch you can then do up to 10k? Just an idea to allow for more flying/attacking but keeping primarchs relevant?
Right now there are just so many tasks and you have 1-2 primarchs to do it all with. This leads to people having to do significantly more steps:
In the regular game when you open it, you can attack with 3 clicks, Atlas you have to first find your target, then get there which could take an hour and significantly more clicks/actions, then get there and wait for x number of teammates to arrive because if you didnt bring the exact right primarch you now have to turn around, go home and refill and then spend another hour getting back. What use to be a 5 sec process has now become 3 hours.
Additionally, it is SO team oriented that you cant do anything outside of poacher/mine runs by yourself really, at least not effectively.
For troop transfers, instead of having to physically go to an island and refill…maybe have it take 20 min? Just like gold? Not sure if this would be positive or negative overall but if travel was more straight line (as they are dragons) this would help with basic movement?