Hey all,
In the past, we lowered blockade times to allow more freedom of movement in Atlas. We want to continue this effort and will be releasing a few new updates to blockade time mechanics. We will be lowering blockade time even further and will introduce an aggression penalty that extends blockade if an aggressive action is taken. We want deeper castles to be more accessible, and we want guard snipes to carry more risk.
Below are the details of the update and will be going live on January 31, 2022.
Please note: Blockade refers to the time that a primarch is delayed from its next movement after it moves to an enemy castle. Castles owned by alliance teams do not blockade a primarch. Non-alliance teams can grant blockade-free movement with the passage list.
Players will be able to move around the Atlas map more quickly. Below are the changes:
- Blockade time for all castle levels and fort levels will be 30 seconds.
Raiding parties are incentivized to pass through castles peacefully:
- If an enemy primarch performs an aggressive action, all primarchs belonging to the offending primarchâs team and alliance already at the same castle location have their blockade time increased by 6 minutes.
- Aggressive action is defined by:
- Initiating an attack (battle result does not matter)
- A Trapper using the trap ability
- Defending your base from an attack does not count as an aggressive action.
- Aggressive action is defined by:
- Blockade time can only be extended once per primarch per visit
- The aggression penalty does not stack on the same visit.
- If a primarch leaves and returns to the same castle, their blockade timer can be extended again.
We will be closely monitoring the impact of these changes and will tweak the numbers as needed.