Breaking Down the 300 Progression Barrier


#1

Player Level Scaling Arrives Next Week!

 

A few months ago, our team laid down the groundwork for what our 2019 Development Roadmap was going to be focused on. The goals were broken down into Bug Bashing,  Quality of Life, and Player Happiness. Among the top requests for Quality of Life features was a fix to player progression past level 300, and has been seen across the board as the #1 most requested change based on community feedback.

 

We are happy to announce that a fix for the progression issues post-level 300 is coming to the game next week! Read on to find out what players should expect to see change in-game with the rollout of this new update.

 

Release Date and What to Expect

Progression improvements for levels 300+ will be available in War Dragons next week, and will release on Tuesday, February 26th!

In order to implement this change in the game, War Dragons will go offline for 20-30 minutes for maintenance. Keep an eye on the War Dragons Twitter and Facebook channels, as well as the Dragons Forums, for live updates on the 26th to know when the game will go offline.

Once the game is back online, players above level 300 will experience an immediate series of leveling on their accounts. When you log in after this change, you will get every single level up pop-up between your old level and your new level, sequentially. Once this process is over, everything should be back to normal. Fortunately, if you close the game while these level up pop-ups are running, you'll be at your new level when you relaunch and will have skipped the mass influx of pop-ups. No need to tap through dozens of level up notifications unless you really want to.

If you run into any issues during this process, please reach out to our Support Team for further assistance.

 


What are the Level 300+ Progression Issues?

After level 300, the XP necessary for leveling up increases significantly. For example, progressing from level 290 to level 291 requires 100,000 XP, but progressing from level 300 to 301 requires 400,000 XP (a 4x increase).

This causes progression to feel significantly slower after level 300 compared to levels 1-299. As a result of this slowed progression, some players above level 300 have felt frustrated by the pace of the game and the progress that they’re able to make with each passing Fortification event.

 

How We’re Breaking it Down

We’re going to take a couple of steps to address these issues:

  • Smooth out the progression curve for levels 300+ (for example, the XP necessary to progress from level 300 to 301 will reduce from 400,000 XP to 100,000 XP)

  • Incubator, Breeding Castle, Storage Hut, and Builder Hut requirements above level 300 will have reduced requirements in terms of total player XP required (although the numerical level required will go up - more on this below!)

  • The 100% glory cap will have reduced requirements in terms of total player XP required (although the numerical level required will also go up - more on this below!)


Please note that players who are not level 300 or higher will not experience any change to their account or level. However, players above level 300 will now be at higher levels as expected, so don’t fret if you see a sudden uptick in displayed level on bases. This does not mean the same bases as before will become stronger, they will just be at a higher level than before.

So what happens to all the hard work you’ve put into leveling your base if you’re past level 300? Don’t worry, all that XP earned will carry over into the new leveling system. After the change is rolled out, your level will automatically increase to what it should be as if you’ve leveled up in the new system. How much it will increase is determined by a variety of factors, so more on that below.


Here’s a couple of different scenarios to illustrate what will happen to players at various levels:

  • Level 305 Player: You currently have approximately 18.5 million XP at level 305. After the change, your cumulative XP will remain the same at 18.5 million and your player level will increase to approximately level 319 (may vary slightly from player to player).

  • Level 380 Player: You currently have approximately 48 million XP at level 380. After the change, your cumulative XP will remain the same at 48 million and your player level will increase (a whopping 63 levels!) to approximately level 443 (may vary slightly from player to player).

  • Level 589 Player: You currently have approximately 205 million XP at level 589. After the change, your cumulative XP will remain the same at 205 million and your player level will increase to approximately level 600 (may vary slightly from player to player).

 


Progression Curve

As mentioned earlier, we’ll be smoothing out the player level progression curve starting at level 300. The new curve can be seen below in red:

 
 
 
 
 

New XP Requirements (Per 10 Level Increments)


Player Level Previous XP Required to Reach Next Level New XP Required to Reach Next Level
300 100K 100K
310 400K 110.5K
320 400K 122K
330 400K 134.8K
340 400K 148.9K
350 400K 164.5K
360 400K 181.7K
370 400K 200.7K
380 400K 221.7K
390 400K 244.9K
400 400K 270.5K
410 400K 298.8K
420 400K 330K
430 400K 364.6K
440 400K 402.7K
450 400K 444.8K
460 400K 491.4K
470 400K 542.8K
480 400K 599.6K
490 400K 662.3K
500 400K 731.6K

 


New Building Requirements

So what about the increased building level requirements mentioned earlier? The player XP requirements to unlock these buildings (and the Dragon tiers) will be reduced, but the numerical levels will increase. Overall, Vanguard and Empyrean tier Dragons will now be easier to incubate.

As an example, the incubator requirement for a Vanguard Tier Dragon was level 330. After the change, it will increase to level 360. However, a player who was level 330 before the change will now be level 377. Thus, a player who can incubate a Vanguard Tier Dragon before the change will still be able to incubate this Tier of Dragons after the change. In fact, players that are currently level 322 will now also be able to incubate Vanguard Dragons after the change as they are going to be at level 361. This represents a discount of about 13% for the XP requirements necessary to breed Vanguard Dragons. Empyrean Dragons will have an even steeper discount in level requirements at 17%.

 

Incubator

Building Level Previous Level New Level Overall XP Reduction % Overall XP Reduction
12 300 300 0K 0%
13 330 360 3.5M 13%
14 360 400 6.7M 17%

 

Breeding Castle

Building Level Previous Level New Level Overall XP Reduction % Overall XP Reduction
12 300 300 0K 0%
13 330 360 3.5M 13%
14 360 400 6.7M 17%
 
 
Builder Hut
Building Level Previous Level New Level Overall XP Reduction % Overall XP Reduction
39 275 275 0K 0%
40 330 360 3.5M 13%
41 340 375 4.6M 14%
42 350 390 5.2M 14%

 

Storage Hut

Building Level Previous Level New Level Overall XP Reduction % Overall XP Reduction
88 304 310 253.8K 1%
89 312 325 1M 8%
90 320 340 1.3M 12%
91 328 355 2.4M 13%
92 336 370 3.2M 13%
93 344 380 3.8M 13%
94 352 390 4M 16%
95 360 400 3.8M 17%
96 368 410 3.9M 16%
97 376 418 4.7M 17%
98 384 426 5.4M 17%
99 392 434 5.8M 16%
100 400 442 6.1M 15%

 

Dragon's Den
Building Level Previous Level New Level Overall XP Reduction % Overall XP Reduction
60 300 300 0K 0%
61 305 310 653.8K 4%
62 310 320 1.5M 7%
63 315 330 2.2M 10%
64 317 337 2.0M 9%
65 319 341 2.3M 10%
66 321 345 2.5M 10%
67 323 349 2.6M 10%
68 325 353 2.8M 11%
69 327 357 2.9M 11%
70 329 359 3.3M 12%
71 331 361 3.8M 13%
72 333 363 4.2M 14%
73 336 370 4.0M 13%
74 339 374 4.4M 14%
75 342 378 4.8M 15%
76 345 382 5.1M 15%
77 348 386 5.4M 15%
78 351 390 5.6M 15%
79 354 394 5.8M 15%
80 357 396 6.5M 17%
81 358 398 6.4M 16%
82 359 399 6.5M 16%
83 360 400 6.7M 17%
84 361 401 6.8M 17%
85 363 402 7.3M 18%
86 366 407 7.1M 17%
87 367 409 6.9M 16%
88 369 411 7.1M 16%
89 371 413 7.3M 16%
90 387 429 8.4M 17%
91 389 431 8.5M 16%
92 391 433 8.5M 16%
93 393 435 8.6M 16%
94 395 437 8.6M 16%
95 397 439 8.6M 16%

 


Atlas Glory and XP Payout Cap

Because of these changes, the Atlas 100% glory level cap will be increased from 350 to 400. This will also be a slight decrease in player XP required, as a level 400 after the change is similar to a level 344 before the change.

The cap on XP payout for each level will not be changing. Thus, players will now have higher XP payout caps than before.

 


Player Level Calculator

Gameplay Faction member Mechengg has graciously created a player level calculator based on the expected changes to come next Tuesday. Using this calculator, you can know exactly what changes to expect when you log in after the update has arrived. It will list your expected level after the scaling with other individual factors taken into effect.

 

Click on the link below to use Mech’s calculator:

Mechengg’s Player Level Calculator

 

The link will prompt you to Make a Copy of the Sheet for your own personal use. Once the copy is created, you can input your player level and know what you can expect when the update is live on Tuesday!

 


300 Progression Barrier Official Discussion Thread
Rubies, to wait or not to wait, this is the question
Rubies, to wait or not to wait, this is the question
300 Progression Barrier Official Discussion Thread
300 Progression Barrier Official Discussion Thread
We want(ed) feeding! Now we want PVP to start new season
#2

Please discuss and ask questions in the Official Discussion Thread.


closed #3

#4

Please be aware that this thread will provide updates during the maintenance period: 300 Progression Barrier Maintenance Updates