Camera zooming issues in 3.70


#1

Anyone has a new workaround to zoom in and out in Beta? sometimes you move your fingers a little bit and it zooms all the way in and vice versa.

I prefer the old version better

@PGDave are there any way to fix this? it’s very hard to move around the map when you only have 2 main options either zoom in very close or very far away.

Thank you


#2

The zoom is super laggy right now, and it’s the top usability item for Atlas. We started working on it right after we submitted 3.70 … I don’t think it is going to be ready for the small update next week, but it will definitely be in 3.80. I know that’s a few weeks away and more than any of us want to wait, but I think it will be much, much better. At least that’s what I believe after extensive conversations and planning around it (but no deep playtesting yet … still very much a work in progress).


#3

Glad it isnt just me


#4

Zoom in workaround is use double taps to zoom in, not pinches. The double taps zoom a specific ammount.
When zooming out… just play with it, sorry :man_shrugging:t2:


#5

@Doc thanks, had the same problem so I need to try this!

@PGDave Glad it’s still being worked on, I’m still looking forward to the 4-stage zoom.
By the way, the locking North is a great feature, very much appreciated!


#6

Me too! The major performance improvements for zooming got through QA last night … so they will be in Tuesday’s 3.71 update! The 4-stage zoom is a bigger undertaking, but is on track for the 3.80 update next month (less than a month from now).


#7

Lots of great ideas happening in beta, but with current execution, the hand is too big for the cookie jar. As long as it continues to be this laggy/buggy/unmanageable, there’s not much point in it. I find it more frustrating than rewarding.


#8

I hear you Rim and completely agree. The good news is the camera is way, way better in 3.71 which should be out Tuesday. Can’t wait.


#9

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