Can you Handle the Heat of the New Harbinger Dragons?


#1

The Final Four Harbinger Dragons are Joining the Battle!

 

A new wave of Harbinger Tier Dragons are descending this week! These fearsome beasts boast spells never-before-seen in War Dragons, and they’re ready to set the world on fire. Which Dragons will you breed, bond with, and master? If you can handle the heat, then the Harbinger Dragons are ready for you.

 

This week, the Dragons community team will be flying these four new Dragons live on our weekly streams, along with the previously released Harbinger Dragons. Catch them on Twitch this Wednesday (5/9) at 3pm PT, Facebook Live this Thursday (5/10) at 2pm PT, and YouTube Gaming this Friday (5/11) at 3:30pm PT!

 


 

Lokan

Marsh Scourge


A cursed shadow looms over the Wailing Marshes

 

Few would call the humid air and acrid muck of the Wailing Marshes home, but those that do thrive in such an inhospitable environment. The creatures of the Wailing Marshes all possess some unique trait to aid their survival in the toxic fumes. Lokan’s strength lies in his unrivaled ferocity. Lokan can better channel his rage in battle, using it to regenerate himself whenever he wounds his prey.

 

Legendary Dark Hunter

 

Breeding Pair: Rhyo + Archimera

 

Spells

  • Cloak - Active, Blue, 1 Rage

    • Conceals your dragon so that enemy towers cannot attack. Blue mages cancel this effect. Spell has a 12 second duration and 3 second cooldown, although the cooldown only takes effect when cloak is disturbed by an attack. There is no cooldown if disturbed by blue.

  • Galvanic Overload - Active, Red, 1 Rage

    • Upon activation, spell deals between 110% and 200% of your dragon’s Base HP to a tower. If this destroys the tower, a second cast pops up that allows 1 bar of Rage to be regained at a cost of 10% of your dragons Base HP. The second cast is available within 4 seconds of the first.

  • Healing Mark - Active, Red, 1 Rage

    • Spell is cast upon a chosen tower. When the tower is destroyed, your dragon will regain 20% of Base HP.

  • Adaptive Resist - Active, Yellow, 0 Rage

    • Adaptive Resist allows you to cycle through Lightning, Dark Flak, and Fire Turret resists. The spell also gives a small amount of rage upon use. Spell has a two second cooldown between changing resists.

 


 

Opes

Holy Fire Dragon

 

A radiant dawn soars high above the battlefield.

 

Far above the rest of Atlas lies the Spinal Peaks. Permanently shrouded by thick clouds, no one is entirely sure what lives up there. Atlas’s many taverns have no short of speculation, however. One popular tale speaks of a Dragon called Opes. It is said that Opes can command the very sun that shines on Atlas, channeling its magnificent energy to destroy its enemies.

 

Legendary Fire Sorcerer

 
Breeding Pair: Rhyo + Noctua
 

Spells

  • Southern Cross (Dark) - Active, Red, 3 Rage

    • The dragon charges a ball of dark energy. When an island is targeted, a bolt of energy descends from the sky and strikes the targeted point. Columns of dark energy erupt from underneath any building within range of the targeted point, dealing 65% of Base HP as damage. Any buildings destroyed by this spell restores Rage.

  • Nova - Active, Red, 1 Rage

    • Can only use 1 time. Deals 18% of the dragon's Base HP to surrounding towers. Dragon gains 35% HP and 3 Rage and is invincible for 3 seconds.

  • Absorb Magic - Active, White, 2 Rage

    • Cast to create a magical field that decreases all damage taken by 75% and absorbs mage tower supershots to gain 2 Rage while active. Spell has a 6 second duration and 1 second cooldown. 

  • Fire Flak Resist - Passive

    • Reduces damage from Fire Flak Towers by 70%.

 
 

 

Keth

Swamp King

 

None dare challenge the rule of this rotting, fungal horror.

 

The poisonous lands of the Wailing Marshes weed out all but the strongest of creatures. Some survive due to their cunning. Others survive with an unrivaled constitution. Keth, the Swamp King, rarely fights at all. Instead, he lurks, concealed in the murky waters, waiting for the perfect time to strike. When that vulnerable moment comes, none survive the attack to follow.

 

Mythic Dark Hunter

 

Breeding Pair: Lokan + Morthil
 

Spells

  • Cloak - Active, Blue, 1 Rage

    • Conceals your dragon so that enemy towers cannot attack. Blue mages cancel this effect. Spell has a 12 second duration and 3 second cooldown, although the cooldown only takes effect when cloak is disturbed by an attack. There is no cooldown if disturbed by blue.

  • Leech Essence - Active, Yellow, 0 Rage

    • Whenever the Dragon kills a tower, it gains an ability based upon which tower it destroyed as well as a half bar Rage.

  • Soul Devour - Active, Blue, 2 Rage

    • Places a buff on your dragon. For the duration, whenever a tower is destroyed your dragon will regain 25% of its Base HP and Rage. Spell has a 5 second duration.

  • Adaptive Resist - Active, Yellow, 0 Rage

    • Adaptive Resist allows you to cycle through Lightning, Dark Flak, and Ice Turret resists. The spell also gives a small amount of Rage upon use. Spell has a two second cooldown between changing resists.

 


Leech Essence Matrix

 

  Steal Essence Extract Essence Leech Essence
Archer Tower Fireball Southern Cross (Light) Lockdown
Cannon Tower Stoneskin Uproot Stoneform
Ballista Tower Wind Wall Wind Wall Wind Wall
Storm Tower Incibility Shield Nothern Lights (Light) Northern Lights (Light)
Trebuchet Tower Freeze Earthquake Freeze
Lightning Tower Chain Lightning Chain Lightning Chain Lightning
Red Mage Tower Reverse Projectiles Reverse Projectiles Death Gaze
Blue Mage Tower Exploding Shield Shield Blast Chaos
Ice Turret Havoc Chaos Stoneform
Fire Turret Spell Flux Spell Flux Spell Flux
Dark Flak Tower Lockdown Vampiric Touch Consume
Fire Flak Tower Chaos Chaos Chaos
Ice Flak Tower Freeze Freeze Freeze
Totems (All Types) Rejuvenate Rejuvenate Rejuvenate
Lumber Mills Cure Poison Cure Poison Cure Poison
Food Farms Rejuvenate Rejuvenate Rejuvenate

 

 


 

Rajin

Desert Regent

 

Undisputed godking from a land of endless, shimmering dunes.

 

Though Dragons have always been respected for their power, the residents of the Burning Sands are the only people to actually worship them. Offerings are made on the Dragons’ behest, and they protect their devotees in turn. Rajin are the highest regarded Dragon in the Burning Sands. With their ability to absorb incoming magical attacks and turn them into fuel for their own spells, Rajin have maintained their worshippers’ favor as Godking.

 

Mythic Wind Sorcerer

 
Breeding Pair: Opes + Estril

 

Spells

  • Spell Flux - Active, White, 2 Rage

    • Destroys a tower (mage towers prioritized first) then deals 5% of Base HP in damage to surrounding towers.

  • Absorb Magic - Active, White, 2 Rage

    • Cast to create a magical field that decreases all damage taken by 75% and absorbs mage tower supershots to gain 2 Rage while active. Spell has a 6 second duration and 1 second cooldown.

  • Seeker Shots - Active, Red, 1 Rage

    • Shoots 10 homing shots at all targets in the area. Each projectile chooses one of the available towers at same chance and deals 13% of Dragon’s Base HP in damage. 

  • Fire Flak Resist - Passive

    • Reduces damage from Fire Flak Towers by 70%.

 

 

Are you ready to find great allies in the Harbinger Tier Dragons? Tell us what you think about these new Dragons here!

 
 

Dragon Release Timings + Old Forums Spell Breakdowns
#2

Let’s fly them first and then tell you :grin:


#3

Can you share back breed potentials as well? Or at the very least all parent options not just the main 2.
@PGCrisis


#4

Well…now I want them and am soooo far away hahaha (going through garnet)


#5

I tried searching for old discussions about this spell from prior dragons, but how is the value from that range 110-200 determined? Is it random? Why is it a range?


#6

What is this spell?


#7


#8

Think of it as a 2 rage universal resist.


#9

Ill get back to you in a few years when I get to harb :face_with_raised_eyebrow:


#10

It’s a two rage resist to all towers for a certain amount of time.


#11

Thanks for explaining. I am no where near that tier but the stoneform spell looks pretty sweet :smiley:


#12

6 second cooldown? Is this new? I don’t remember A&A’s southern cross having a cooldown. Jul’s southern cross doesn’t have a cooldown.


#13

how much damage does A&A and Jul’s SC does? is it the same as the one here which is 65% base HP?


#14

They have southern cross light, this one is dark.


#15

Dark is the one that gives rage - Jul has the dark version, and A&A can toggle between the two.


#16

Oh you are right jul has the dark version mb


#17

Is Galvanic Overload maintaining current functionality where if the tower isn’t destroyed, GO can continue to be spammed? The rage for HP spell sticks around for what seems like 4s, but there’s no cd on GO itself currently (spam on end, given enough rage, so long as the tower isn’t destroyed)?


#18

That matrix is good info, but…

Will this information be available anywhere on official war dragons sites (hint hint) besides this forum post and will it also be available in-game help/guides? The spells/abilities portion of the website is still lacking IMHO.

This type of community created visual seems like something PG should be doing themselves and making easily available for players:

edited to add: “will it also be available” for clarity


#19

Is Lokan supposed to be Fergas big brother? :thinking:


#20

why does Lokans GO has a cooldown? that makes him pretty useless